- Joined
- Feb 15, 2018
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- 7
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- English
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- RMMV
It has come to my attention that if a developer is going to make a game more than half an hour long, there needs to be a lot of skills and enemies involved. The issue with this is that if said developer keeps adding new ideas (new skills, armour types, troops etc.) the menu in the database can get a little chaotic and reorganising can be a pain when lots of things have already been assigned to treasure chests, dungeons etc. Here is an option I came up with:
Code for Implementation:
I am not fluent in Javascript outside 3 weeks of high school lessons that have long since been forgotten. I can however, suggest adding a value at the end of each line of code in the .json files in the data folder to instruct which folder the thing would appear in when being viewed in the editor.
The code would look something like this:
Mockups:
Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
- The ability to create a folder system in the database menu that allows for grouping different things together.
- A lot like this system:
Code for Implementation:
I am not fluent in Javascript outside 3 weeks of high school lessons that have long since been forgotten. I can however, suggest adding a value at the end of each line of code in the .json files in the data folder to instruct which folder the thing would appear in when being viewed in the editor.
The code would look something like this:
Mockups:
Why is this feature good?
This feature is great because of the following:
- A cleaner interface helps organise data faster and easier.
- Bigger games look less daunting when carefully organised. This can encourage more ambitious games to be successfully created.
- Placing the wrong enemy or item in the wrong place is an issue that is less likely to occur (I don't know how often this actually happens, but minimalising the risk of this issue occurring is a good idea anyway)
Possible issues with this feature?
Issues that might arise from this feature:
- Some things in the database might be difficult to place into a neat category.
- The interface change might take a bit of time to get used to, just like the other features of RPG maker.
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