Easy 5+ choice event menus guide!

Blair Pendragon

Veteran
Veteran
Joined
Jul 15, 2012
Messages
91
Reaction score
42
First Language
English
Primarily Uses
Hello everyone!

This quick guide is for all the newer people, who have all wondered if it's possible to allow the player to choose from more than 4 options, when in an event.

I've seen some people just make the last choice "Next" and on the last set of choices, make it loop back to the top 4 choices.

Though it works, it's not very pretty imo.

So here I was thinking about a new way to do this, without having to use scripts! (And not needing complex custom menus, which use up a lot of image files/show picture.)

Lets say you have 10 classes, and you want the player to pick one.

Make 10 different items, and make sure to click on the drop down tab, to make them "Key Items".
Each Item, is the choice (class name).
So, for example, make the 1st item called "Warrior"
Then the next key item needs to be called Priest, and so forth.

Now, give the player 1 of each of those.

Now, go into the event, where you want them to pick from 10 classes.

Click on "Select Key Item" on page 1.

It will ask to save the players pick to a variable.

Now, what will happen, is the game will pop a menu up, and show all the key items.

It will show how many of those items are in their inventory, so u may want to give the player 1 Warrior, 2 Priests, 3 Mages, 4 Ninjas, etc.

This way, when they see the list, it looks like the numbers are the choice number. (Choice #1 is Warrior, #2 is priest, etc)

When the player picks one, the choice is saved as a variable, and now u can do the conditional branch, that acts depending on which item they chose.

just remember to remove the items from the player, so they dont find them in their key item inventory later!
 

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
14,759
Reaction score
14,652
First Language
Filipino
Primarily Uses
VNM
Hello, can you modify your topic to show pictures? The layout seems to suggest that there should be pictures but didn't went through.
 

GrandmaDeb

Modern Exteriors Posted!
Veteran
Joined
Apr 25, 2012
Messages
4,467
Reaction score
2,895
Primarily Uses
am I mistaken in thinking that this method would only work if you were not using any key items? because it seems to me that if you already had a key item in your inventory that it would show up on the menu..... or am I not understanding?

wouldn't it be easier to create a picture of text and then just use number input? again I might not be understanding.
 
Last edited by a moderator:

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,696
Reaction score
3,005
First Language
Tagalog
Primarily Uses
RMVXA
@Grandmadeb - I think that's the way the select key item works... so to use the system once you already have key items, you need to save and remove all of those first, then re-add them later
 

GrandmaDeb

Modern Exteriors Posted!
Veteran
Joined
Apr 25, 2012
Messages
4,467
Reaction score
2,895
Primarily Uses
Thanks, E.A.

So if you are using this at the beginning of the game, no issues.

But if key items have become available, you'd have to precede this with a series of conditionals and have a set of variables to track existing key items. Am I following along?

I guess I would honestly teach one of my new game makers to take a snip and show picture and just input a variable if other key items were in the mix.

But at the beginning of the game, or in games with no key items (as you can tell, [= I don't use them) it would add flexibility to use this method, and programmers are all about flexibility.

Thanks folks.

Sent from my XT907 using Tapatalk
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Humans are fallible creatures, we all know that. It's when we're forced to look at ourselves that we start to disagree. :p
Expectation: Working on boss battle.
Reality: "Look at how awful are these code and database organization. Let me clean this mess", *yet, casually adding more modules that I have no idea if I would use it later*
Trying to learn to read Japanese so I read my manga. I like to buy them without all the edits made during translation.
The only thing getting me through today so far is coffee. And lots of it.
Amazing. I had seen it more than 10 years ago, but seeing Monster this year was an incredible experience. It was certainly one of the best endings I've ever seen in anime.

Forum statistics

Threads
97,851
Messages
947,382
Members
129,078
Latest member
onpeex
Top