CleanWater

Neutral Good Battle Master
Veteran
Joined
Apr 8, 2017
Messages
879
Reaction score
1,010
First Language
Português BR
Primarily Uses
RMMV
Hello,

I'm delving with the Help Files to check the JS library, but for me it's a bit hard to find certain things I would like to know.
For example; To deactivate self switches I already know that I need to use the code:

Code:
$gameSelfSwitches.clear();

But, what about other functions from the engine? Maybe I want to check an Actor ID or their respective party position to do something extra in a Common Event. Other times, it's easier to check certain things through scripts instead of creating a Conditional Branch just for it. You got what I mean.
 

Sword_of_Dusk

Ace Attorney
Veteran
Joined
Sep 13, 2015
Messages
813
Reaction score
793
First Language
English
Primarily Uses
RMMV
The script call list should have basically everything you might want to know, I think.
 

Latest Posts

Latest Profile Posts

DamageActor3_7.png added!
index.php

Making a "characters first appearance" drawing for my game. Now I just have to finish the sprite art animation for her grand entrance.​
ScreenShot_9_24_2022_7_56_24.png
New area being started today. It leads to one of the games 2 optional bosses.
A secret desire of mine: I want to make a horror game based on Celtic mythology. I've seen plenty of Greek, Japanese and Norse mythology-based horror games, but I don't think I've ever seen a Celtic-based horror game anywhere...
FF Opera Omnia is in quite a bizarre state right now. As soon as the tutorial is completed, the game levels all characters to level 70 and makes all new characters start at level 70.

Forum statistics

Threads
125,537
Messages
1,171,785
Members
164,604
Latest member
beginner37
Top