Easy way to make land vehicle with eventing

PussiCat

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Hi everyone i am not sure where to put this could you let me know thank you.

Anyway here is what i wanted to share with everyone, seeing as i have noticed that many people have asked how to make land vehicles and i have only found two which i could not get to work.

So using eventing i made one. I hope it is helpful. 

Here are some screen shots of it working, the one on the left is not on a mount.

Mount !.pngMount !!.png
OK so, what you want to do is Create a "global switch" called "Mount".

Then you create a "common event" called "Mount".

Common Event !.png
Inside that event make a conditional branch checking if the "global switch - Mount" is off. Directly under that add in a command to change the actor graphic. (Change only the sprite to the image you want to use.) Under that ad in a command to change the players movement speed to whatever you like as long as it is higher than walking. Under that add in a command to turn the "global switch - Mount" on. and lastly under that add in a command telling the game to wait 10 frames. This wait time stops the player from immediately getting off the mount again.
Now under the "Else" of the conditional branch add a Change actor graphic. (change only the sprite back to the original image.) under that add in a command to set the players movement speed to normal. Under that add in a command to turn the global switch - Mount off. and under that add in a command to wait 10 frames.

Lastly you want to create an event and on page one Make it a "Parallel Process", then make a conditional branch using "button is being pressed" Change the button to whatever you like. For this example i am using "Z". Directly under that add in a command to call the common event and your all done.

Event !.png
Edit:The second event page is not needed i forgot to delete it when i took the image.
All you need to do is copy the "Parallel Process" event into any maps you want to use it in.
 
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Shaz

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Moving to Tutorials
 

marcelox

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That was incredibly helpful, thank you.
 

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