class Game_BattlerBase
def skill_conditions_met?(skill)
usable_item_conditions_met?(skill) &&
skill_wtype_ok?(skill) &&
skill_cost_payable?(skill) &&
!skill_sealed?(skill.id) &&
!skill_type_sealed?(skill.stype_id) &&
!(actor.state[2]==true &&skill.cost.mp > 0) &&
!(actor.state[3]==true &&skill.cost.tp > 0) &&
!actor.equipweapon[10]==true &&
!actor.equiparmor[4]==true
end
end