RMMV Eat the King! - An Undead Strategy RPG

Discussion in 'Completed Games' started by onipunk, Jul 24, 2018.

  1. onipunk

    onipunk Archmage of Procrastination Veteran

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    Well, I never thought the first game I'd release would be a jam game, but here we are!

    Eat the King is a lighthearted, bitesized turn-based tactical RPG that dares to ask the question "What if Fire Emblem, but zombies?"

    Control the recently-risen Steve as he seeks to consume the brains of the wisest (maybe) and most noble (also maybe) person in the realm, King Lyon himself! Use a combination of sharp claws, jagged teeth, eldritch magic and prayers to the gods of hell to get Steve's dinner sorted.

    Created for the RPG Maker Jam #3 with the theme of "contagious", Eat the King was made in 4 days with the self-imposed goal of using as little RTP material as possible. Filled with cute sprites, retro tiles and sparkly pixel animations, Eat the King is hopefully charming to look at and enjoyable to play!

    Features
    • Shiny graphics! Go on, open up the screenshots and have a look, they're lovely.
    • Tactical combat system! Do you like Fire Emblem and Final Fantasy Tactics? Well, this game isn't nearly as good as them. I had four days, man, cut me some slack. But if you like those, this is up your street!
    • Bad jokes! A lighthearted tone combines with dry British sarcasm and Glaswegian-style self-deprecation to create a hitherto undiscovered level of comedic genius. Okay, that was all nonsense, I know I'm not funny, and the jokes in this aren't either, but you might chuckle? I'll settle for a grin, even.
    • Short length! Free! It'll only take an hour at most to play through, so if you pick it up and hate it, at least you didn't spend that much time or money on it!

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    As a game created for a jam under a strict time limit, it's rough around the edges, there may be bugs, the audio isn't great and it hasn't been thoroughly tested. Just a standard caveat for this type of thing! NOTE: there is a known bug in the final battle that causes the enemy to stop fighting. I'll be investigating and trying to fix this shortly but in the meantime I'm leaving the game in its original form up, warts and all.

    Get it for free on itch.io here: https://onipunk.itch.io/eat-the-king

    Make sure to vote in the jam if you like it! Or if you hated it. I promise I won't cry too much.

    Future Plans:
    • Updating the title graphics and the gane's itch.io page with a bit more polish.
    • More appropriate music tracks.
    • Hard mode or solo character run mode (or both!)
    • Implement images in the positioning screen (I totally forgot about that, my bad!)
    • Images for cutscenes
    • Postmortem to follow when I recover from the sleepless nights
    That's about it for me, I hope you guys enjoy and be sure to leave any feedback! This was a fun, if tiring and at times very stressful side project, and any thoughts you might have will definitely help me with my larger tactics projects! Have fun, folks!
     
    Last edited: Jul 24, 2018
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    Frogboy and Fooljastic like this.
  2. Fooljastic

    Fooljastic Villager Member

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    This was glorious. The ending though... you even -_- ... alright I wont spoil anything for others... still awesome animations for four days work.

    Overall even though I have a dislike for tactical battles I quite liked this... but i sadly ran into the kill the last boss without a fight bug (they started doing nothing after I used the unholy aeo attack, deathbound i think was the name, so i hope that helps) so I was done in 25 minutes. The last boss fight could have been so hard but noooo.... :/

    Its a little silly but overall for four days of work I am impressed.
     
    #2
  3. onipunk

    onipunk Archmage of Procrastination Veteran

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    That actually does help, I'll try and narrow down what the problem might be starting with that and then looking at the enemies in that fight and seeing if they're somehow the cause of it all. I'm glad you enjoyed it, though! It is admittedly short due to the time I had to make it in, so I knew I had to have a small-scale game. I'd rather make 25 minutes of good cutscenes and battles than have the players spend their time doing meaningless busywork for hours, you know? I'm having a break for a few days to deal with real-life stuff but that bug is first on my priority list when I go back to it. Cheers for the feedback!
     
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  4. cradth

    cradth :) Veteran

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    This looks like so much fun! Cute character sprites, love the style and the story sounds fascinating. I'll make sure to put this game on my play list. Well done!
     
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  5. Dinamic Creates

    Dinamic Creates Project Stealth | Project Dungeon Trios Veteran

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    I'm commenting to make sure I will try this one.
     
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