- Mar 14, 2014
- Reaction score
- First Language
Edge Handler 0.1.0
Either calls a user-specified common event when the player reaches any edge of a map, or transports the player to a different map as if the player walked from one to the other.
- Can call a common event, with party's Direction and current Map ID set
- Can seamlessly wrap the party onto a different map, even with different map sizes
- Can be disabled per map edge or overall for the current map only
How to Use
After inserting the plug-in, set the Direction and Map ID variables and the Common Event setting. This enables the default setting.
However, for more detailed control, use a note-tag as follows:
<edge: (direction)=handling_type(param) [fade=(0, 1, 2)] [sound=Move1]>
Here, direction can be the words "top", "bottom", "left" or "right" to represent the corresponding
edge of the map.
Handling_type is either "common_event" (call a common event), "map" (move to the opposite
edge on the specified map ID) or "none" (do nothing)
For common_event handling, param is the Common Event called, and for map handling, it is the Map ID.
If you set "fade," that tells the plug-in how to fade between maps. 0=Fade to Black, 1=Fade to White, 2 = No Fade
Finally, the "sound" is a Sound Effect played right before the plug-in calls the Common Event or performs the map transfer.
Here is a small demo. To use this, take the "audio" and "img" directories from your NewData folder and copy them into these directories.
My plug-in is available via Pastebin here:http://pastebin.com/embed_js.php?i=Rxzune2e
Q: How do I know the Map ID?
A: It is in the upper left-hand corner of your map, labelled "Map ID"
This plug-in is free for commercial and non-commercial use as long as I'm given credit.
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