Edit to Lecode Tactical Battle System

ZankokuNoYami

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I am looking for what I would hope would be a small edit?

This is the battle system:

I am using this in conjunction with Yanfly's Augment plugin:

Basically, what I need is this...

In Lecode's battle system, you are able to set what commands each person has. Move | Attack | [Extra] | Spells, ect.

The [EXTRA] command responds to the following code placed into a piece of equipments (weapon/armor) note box:
<letbs_commands>

skill[303]

</letbs_commands>

Within this note, it adds skill 303 to to your standard options
Move
Attack
Skill 303
Spells
Ect

What I want is for Augments to work the same way. Right now, placing that code into an augment and attaching it to the weapon does NOTHING. The idea behind this is guns have scopes and sights. These augments change your attack range and type. So shotguns can have a scatter shot or focused shot for distance.

Placing this command onto the weapon itself will add the skill. But augments won't change that skill. And I only want them to have one at a time based on what is equipped.

I hope I made that make sense, haha. I am still mastering and understanding this system.

I feel there just needs to be some sort of code that like yanfly's augment script, READS the note data when an augment is equipped and relays that to the core battle engine. Thus I am hoping that edit is on the more simple side...

Thank you!

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Frostorm

[]D[][]V[][]D aka "Staf00"
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Bump, I need a solution for this too...
 

ravenhood

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Lecode tactic system is a huge system, simplest thing require one to dive in and learn the basic of the system before they can help you. That mean it might worth whole day of work.
 

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