I am looking for what I would hope would be a small edit?
This is the battle system:
Lecode Tactical Battle System (LeTBS) Version 0.77.2 Introduction This TBS is shaped to be more like Wakfu and Dofus battle system than any other one. LeTBS has nice features and that's probably for now the best TBS RPG Maker has ever knew. More features are coming and I hope to...
forums.rpgmakerweb.com
I am using this in conjunction with Yanfly's Augment plugin:
www.yanfly.moe
Basically, what I need is this...
In Lecode's battle system, you are able to set what commands each person has. Move | Attack | [Extra] | Spells, ect.
The [EXTRA] command responds to the following code placed into a piece of equipments (weapon/armor) note box:
<letbs_commands>
skill[303]
</letbs_commands>
Within this note, it adds skill 303 to to your standard options
Move
Attack
Skill 303
Spells
Ect
What I want is for Augments to work the same way. Right now, placing that code into an augment and attaching it to the weapon does NOTHING. The idea behind this is guns have scopes and sights. These augments change your attack range and type. So shotguns can have a scatter shot or focused shot for distance.
Placing this command onto the weapon itself will add the skill. But augments won't change that skill. And I only want them to have one at a time based on what is equipped.
I hope I made that make sense, haha. I am still mastering and understanding this system.
I feel there just needs to be some sort of code that like yanfly's augment script, READS the note data when an augment is equipped and relays that to the core battle engine. Thus I am hoping that edit is on the more simple side...
Thank you!
