Editor Tiles

PK8

I sense there's something in the wind...
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Editor Tiles

Introduction

This script allows users to mark certain tiles as "Editor Tiles," which means they will only appear in the editor. This is useful if you want to leave little developer notes and markers to yourself for your project (examples: Marking start points, check points, and areas where a scene occurs).

Features

  • Set which tiles from a particular tileset will only appear in the Editor.

Screenshots (RMXP)

Before: Applying "Editor Tiles" to the map.




After: They're gone.


Script

Editor Tiles (RMVXA)

Instructions

Instructions on how to use it are in the script.

Thanks

If it wasn't for me streaming myself playing old projects in front of Kain, TheRexion (Rexk), Bravo2Kilo, SolarGale, and Jeneeus Guruman, and not remembering start points for certain maps (I never set up transfer event commands or start points), I wouldn't have had the idea to make this.

Author's Notes

This idea came about while I was streaming myself playing several projects I never completed. I also had trouble remembering where on a few particular maps would the player start off, which sparked this idea. I hope it's useful!

The original name of this script was Debug Tiles.
 
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Tsukihime

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What does the 1 2 3 mean? Terrain tag? tile ID (internal ID?)
 

PK8

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Tile ID. I should've been a little clearer on it. Thanks.
 

Tsukihime

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The ID's are the same as what you wrote here I'm guessing.
 
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