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- Mar 21, 2019
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Hey all, first of all I'm REALLY new both RPG Maker and this forum (first post - yay!!), so sorry in advance if I do not use correct terminology or post structures
.
I'm currently working on my 1st RPG designed to help my kids to assist them in areas they are struggling in a way that's in fun and enjoyable. The idea I am stuck on is I want to create an NPC they can visit (let's call him Mr Teacher).
When they talk to Mr Teacher, I want him to be able to test whoever is the current party leader based on either their level or "non activatable" skills they possess which they will auto receive as they hit certain levels, whichever is easier (side note, I'm hoping that you can change who is leading the party so depending on which one of the kids is playing they can have their character as the leader... if this isn't a thing then I could use some help with this too please
).
For example:
Let's say John lvl 5 and is party leader. At lvl5 John has non active abilities A,B,C,D,E .
He interacts with Mr Teacher who holds up 3 RANDOM flash cards that contain letters between A - E and then asks John "which of these is the letter "C"". John then has a multiple Choice question to choose "1,2,3 or enough questions for now" if he is correct he will be rewarded with XP, if not he will be told he is incorrect and Mr Teacher will pull out 3 new cards and start again.
If leader changes say to Jack who is lvl3 and only has abilities A,B,C then Mr teacher will run the same exercise but only with flash cards A,B,C
...hope that the above makes sense
.
Now, not to get too tricky with it (Haha I dont even know if the above is possible) but what I would also like to do if it can be done is scale the xp based on lvl vs answer
Example:
John's current newest letter is E, so if he is askeda question where E is the answer I want him to receive 5xp...or max xp...or...open to suggestion here on scaling this. If he gets a question where A is the answer, then he only receives 1xp...or min xp...or any other suggestion.
Again hope the above all makes sense and sorry once again if I have mutilated any forum rules!
I'm currently working on my 1st RPG designed to help my kids to assist them in areas they are struggling in a way that's in fun and enjoyable. The idea I am stuck on is I want to create an NPC they can visit (let's call him Mr Teacher).
When they talk to Mr Teacher, I want him to be able to test whoever is the current party leader based on either their level or "non activatable" skills they possess which they will auto receive as they hit certain levels, whichever is easier (side note, I'm hoping that you can change who is leading the party so depending on which one of the kids is playing they can have their character as the leader... if this isn't a thing then I could use some help with this too please
For example:
Let's say John lvl 5 and is party leader. At lvl5 John has non active abilities A,B,C,D,E .
He interacts with Mr Teacher who holds up 3 RANDOM flash cards that contain letters between A - E and then asks John "which of these is the letter "C"". John then has a multiple Choice question to choose "1,2,3 or enough questions for now" if he is correct he will be rewarded with XP, if not he will be told he is incorrect and Mr Teacher will pull out 3 new cards and start again.
If leader changes say to Jack who is lvl3 and only has abilities A,B,C then Mr teacher will run the same exercise but only with flash cards A,B,C
...hope that the above makes sense
Now, not to get too tricky with it (Haha I dont even know if the above is possible) but what I would also like to do if it can be done is scale the xp based on lvl vs answer
Example:
John's current newest letter is E, so if he is askeda question where E is the answer I want him to receive 5xp...or max xp...or...open to suggestion here on scaling this. If he gets a question where A is the answer, then he only receives 1xp...or min xp...or any other suggestion.
Again hope the above all makes sense and sorry once again if I have mutilated any forum rules!

