Effective Pitch Writing for Publishing Assistance Purposes

BreakerZero

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One thing in terms of commercial games that I'm more limited for resources is in marketing and publishing, and I'm also currently reevaluating mobile device support for a multitude of reasons. And I totally suck at dealing with the first two items on that list as I have ultimately found out in scrapping my first Steam submission. So I was wondering about being effective in writing the actual marketing pitch for my game project. (I'm not asking for direct recommendations because of some very specific reasons - just for advice on dealing with the pitch process itself.)

Any ideas?
 

Dezue

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Heyho!
Marketing might probably be the number one weak point of many indie developers, so... at least you're not alone XD ;)
There's a GDC talk on this subject I often re-watch, maybe it'll help you with some of the process:


Take care and stay funky,
Dez
 

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