- Joined
- Apr 17, 2012
- Messages
- 310
- Reaction score
- 59
- First Language
- English
- Primarily Uses
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Well, I'm back, sort of (though I'm sure no one had any idea I was gone). Months ago my laptop stopped working and in the process of getting a new one I lost RPG Maker VX Ace and all of my links to RPG Maker-related pages, so I gave up on keeping up with forum updates. However, sometime in the foreseeable future I'm hoping to start on my first RPG Maker project.
I've had a lot of time to think about the sort of game I'd like to make (eventually if not on my first attempt), and one of the things I've been wondering about is how big a game and individual maps in a game can generally get before they start causing issues such as lag, and if people have noticed any factors that might affect stuff like that. I'd like to give players a sense of exploration, but I don't want to sacrifice gameplay quality simply in order to give the sense of a vast, open world.
Is there anyone who has had experience with that type of thing, or can give me some general rules of thumb?
I've had a lot of time to think about the sort of game I'd like to make (eventually if not on my first attempt), and one of the things I've been wondering about is how big a game and individual maps in a game can generally get before they start causing issues such as lag, and if people have noticed any factors that might affect stuff like that. I'd like to give players a sense of exploration, but I don't want to sacrifice gameplay quality simply in order to give the sense of a vast, open world.
Is there anyone who has had experience with that type of thing, or can give me some general rules of thumb?
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