Effekseer to MZ problem

jinkazama01

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So I'm redoing MV animation with Effekseer to be put inside MZ animation. I'm able to run it fine in Effekseer. But once I test it out in MZ there is a delay at the last frame of the animation I can't seem to get rid of. Did anyone else have this problem as well?
 

JosephSeraph

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Do you mean that the animation lasts longer than it needs to (but is empty) or that simply the spritesheet isn't being deleted / is lingering? if it's the former, it may have to do with the Lifetime.1600960621556.png

The animation will remain "playing" for as long as P (the number of live particles) isn't 0. Check the Lifetime of your particles and maybe tick some "Destroy with Parent" boxes to potentially solve this problem.

edit: ninja'd by tea
 

Tea's Jams

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Your answer was much less lazy than mine :guffaw:
 

jinkazama01

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this is the settings for my animation. it's like the last frame of the spritesheet is lingering for a few seconds in mz instead of instantly ending like in effseeker
 

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