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So, I'm trying to import some MV animation sheets into Efekseer effects. I've got the basic process down, but my issue is the size.
After turning a sprite-sheet into an effekseer file and everything positioned in the proper game folders, I go to test things out and the animation proves to be fairly small, requiring significant upscaling in order to get it to the appropriate size on the screen, leading to a lot of pixelation. I tried increasing the scaling in Efekseer but I get a similar issue.
So, I decide to try and increase the sprite-sheet size itself, making the file bigger in photoshop using "bicubic smoother" image resizing in order to get a decent-looking but larger image. At this point the file is 3 times the original size and from a rough eyeballing it looks like it'll be better than what I was seeing before.
Since this means the individual cells are now 576 x 576, I change that in efekseer so that it can process the sheet properly...but the size of the animation on the node doesn't actually change, resulting in an identical apperance despite the much bigger sprite sheet.
This is what the sprite sheet animation looks like at the original 192 x 192 (scaling factor set to 10).
This is the exact same efekseer file, the only change being that I've replaced the image file with the larger one and set the size to 576 x 576 (scaling factor is still 10). It's even the exact same frame.

The two are totally identical despite the larger source image. Anyone know how to deal with this so I can get this sized appropriately without looking terrible?
After turning a sprite-sheet into an effekseer file and everything positioned in the proper game folders, I go to test things out and the animation proves to be fairly small, requiring significant upscaling in order to get it to the appropriate size on the screen, leading to a lot of pixelation. I tried increasing the scaling in Efekseer but I get a similar issue.
So, I decide to try and increase the sprite-sheet size itself, making the file bigger in photoshop using "bicubic smoother" image resizing in order to get a decent-looking but larger image. At this point the file is 3 times the original size and from a rough eyeballing it looks like it'll be better than what I was seeing before.
Since this means the individual cells are now 576 x 576, I change that in efekseer so that it can process the sheet properly...but the size of the animation on the node doesn't actually change, resulting in an identical apperance despite the much bigger sprite sheet.
This is what the sprite sheet animation looks like at the original 192 x 192 (scaling factor set to 10).

This is the exact same efekseer file, the only change being that I've replaced the image file with the larger one and set the size to 576 x 576 (scaling factor is still 10). It's even the exact same frame.

The two are totally identical despite the larger source image. Anyone know how to deal with this so I can get this sized appropriately without looking terrible?