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I have a skill called "Natural Selection" that automatically targets the enemy who has taken the most damage proportionate to their health bar. For example, say I had an enemy with 10,000/40,000HP (25%) remaining and another with 2,000/2,500HP (80%) remaining in the same troop when the player uses this skill.

How do I set up a-- I presume a common event triggered by casting the skill? --common event/damage formula that accomplishes this in a manner that's efficient to event?

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