Introduction Currently, I'm working on a grid inventory system, which I believe has been highly requested throughout the community. Right now, it's almost done, I just need a couple more ideas to finish it up. This is an ongoing project, that I've been working on during the last month. What I'm looking for now is some feedback, on what should be improved in order to have it fit for the majority of the community. This system exists on top of the Cecilia system; which means the windows can be moved around (Right now they're all locked). Furthermore, the base system has been improved and supports mouse over, instead of touch-based window activation (may be added back in later). Core Concept This system is generally a reflection of the inventory defined in the menu scene for RMMV. Which means, it's just a representation, not a new entity all by itself. Essentially, this is for users who want to be able to access their inventory from the map scene in a more concise manner. Updates: This is a new grid inventory system I'm working on. http://endlessillusoft.com/eis-grid-inventory-beta/ Will continue work on the original and update it next week. Scripts For Testing View attachment Cecilia_Heart.js View attachment Cecilia_GridInventory.js Instructions Download both scripts and keep the same names as the file names Place Cecilia_Heart before Cecilia_GridInventory Play with the options in both and test it out You can disable the Cecilia Window with "Show Cecilia Window" Option in the Plugin Manager Updated Screenshot If you prefer this style, please comment down below I'd appreciate it. Screenshots Spoiler Moved an Inventory Item to the 2nd Page, and shows item commands, plus the names of potential targets for the command. Example of Inventory Item Description Window Features: Grid Based Regular Item uses on the map scene Window to select actors Can choose rows and columns Can choose maximum amount of pages for your inventory Description window with item information and item name Swapping items to different pages of the inventory Removing items completely from the inventory Context menu for item use Window color for the whole system Small window that represents all the pages in the large inventory system Added Saving Inventory Optional tabs based on inventory page amount New icons for empty spaces Draggable Windows Planned Features Equipping items from the inventory window Being able to use key items from the window Being able to choose your own rows and columns for your inventory Being able to choose the maximum amount of pages for your inventory Page Index on Inventory Window Thanks For anyone who takes the time out to view this; I appreciate it, and hope that you can provide some great feedback. Even small little details count. Thank you!