EIS Plugins

Discussion in 'JS Plugin Releases (RMMV)' started by Kino, Apr 2, 2017.

  1. Kino

    Kino EIS Game Dev Veteran

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    Introduction

    I decided it would be easier to manage all of my plugins, by keeping them all in one place.
    This makes it easier to handle bug fixes, update plugins, or make the necessary changes.

    As a result, I'll be linking all my plugins that are available on my website.

    Amaryllis - Core Plugin
    A core plugin that functions as an API to improve development speed.

    • Helper Functions
    • Stream Class
    • Load Data via Promises
    • Event Emitter Utility
    • Compatible with other Plugins
    • Documented Code
    • Namespaces for code organization
    • Parser for MV 1.5 Plugin Parameters
    • Get plugin parameters via regular expression through plugin description. (Never care about your plugin file name again).

    Ada - Debugging Plugin
    This plugin is designed to help debug your RPGMakerMV game while working with UI or Events. It provides debug information on positions of the windows, mouse, and more.

    Features
    • Display Coordinates
      • Map
      • Screen
      • Window
    • Display Size
      • Screen Size
      • Map Size
      • Window Size
    • Clicking on an event returns event information in the console
    • Displays event ID on mouse over
    • Display region ID on mouse over
    • Opens up dev tools automatically

    [​IMG] [​IMG] [​IMG]

    EIS Monster Box
    This plugin allows you to spawn random battles in-game using basic script calls or notetags on items in your database. Think of a box filled with different monsters that you can kill for rare items, or bring back random bosses. There’s a lot of things you can do with this plugin.
    [​IMG]

    EIS Grid Inventory
    Ever wanted a grid inventory scene in RPGMaker MV? This plugin provides just that. Add a grid inventory scene to your game and use it with intuitive touch controls.
    [​IMG]


    EIS Pre-run Common Events
    A simple plugin that allows you to setup common events to run on game start up. This means that you can run a certain set of script calls or any other preparations you have for your game.

    EIS Unique Items
    This plugin designates any item in your database as unique by applying a note tag to it.
    [​IMG]

    EIS Lore Bites
    This plugin adds a new context window to ASK System words using the Rem system. You can attach any text file in your Rem folder and have it displayed in the window when clicking on a word.

    [​IMG]

    EIS Achievements
    A plugin designed to add achievements to your RPGMaker MV game; giving the player incentive and rewards for completing objectives in-game.

    [​IMG]

    EISNotify
    This plugin allows the developer to have a notification system in-game. This system will show any notifications available in order. Afterward, they can be seen in-game. Furthermore, it allows the game developer to create notifications on the fly with script calls.

    [​IMG]

    EIS Rem System
    Do you wish you could have NPCs be more dynamic when they say something? Or maybe, you would like to have easy ways to import text into your game. I definitely know it can be annoying to play with switches in RPGMaker MV just to have your NPCs be more dynamic. Well, I have a solution.

    The Rem system allows you to import text from text files directly into message windows in your game! This can make your NPC more dynamic, and interesting without all the extra work of using switches and variables to do so. Furthermore, this is just a base, there’s more to come using this system.

    [​IMG]

    EIS Librarium
    If you ever wanted a plugin that allows you to have books in your RPGMaker MV games, this is the one. Not only that, it’s here to replace the old book plugin. Out with the old in with the new. It lets you create a deeper lore and more interesting game as a result.

    EIS Librarium Writer

    [​IMG]

    [​IMG]

    EIS Item Packs
    This plugin simply allows you to create item packs in game for batch rewards, etc. You can create weapon, armor, or item packs. This can be extremely useful if you don’t want to give the user items one at a time.

    Setup window
    [​IMG]

    EIS Social System
    This plugin allows you to create a social system in your game; essentially, a list of contacts that you have on any map in your game.

    [​IMG]

    [​IMG]


    EIS Slow Text

    This plugin allows you to adjust the default text speed in message windows. It waits between each character draw.

    EIS Random Items
    A short script that lets you give items to the player randomly from a list (array) you declare.

    This can be good if you want to replicate something like gathering points from Monster Hunter. Or, put a little bit of RNG in the items you wish to give to your player.

    EIS Ask System
    A plugin that allows the developer to create in-text information.

    This plugin creates the ASK system like in the game Wild Arms 3.
    It allows you to select text within a message window, and ask about that word or phrase.


    EIS Menu Common Events
    A plugin that allows you to run common events in the item menu, etc and show a message to the screen!

    [​IMG]

    Yuna System Clock
    A plugin that displays a system clock for the player to observe their system time in game with either Military or Standard time.
    In-Game Examples
    [​IMG] [​IMG]

    EIS Common Event Map Menu
    A quick and simple plugin for allowing the user to create menus on the map
    scene with common events!
    [​IMG]

    RPGMakerMV Intellisense VSCode
    Add intellisense to your VSCode experience in RPGMakerMV to improve plugin development.

    [​IMG]

    [​IMG]

    [​IMG]

    EISPersistentSwitches
    Want to save data that persists across multiple save files in your RPGMakerMV game? Persistent Switches helps you do that!
    [​IMG]

    [​IMG]

    EIS Dynamic Title Music
    This plugin allows you to create dynamic title music that changes as the game progresses using external data.

    EIS Live2D
    This plugin allows the developer to use Live2D models in their RPGMakerMV game. It also allows developers to create add ons or their own classes using this plugin as a base.

    Disclaimer: this plugin is still a work in progress and more features will be added with suggestions.

    Any suggestions, post them here.

    [​IMG]

    MoonFlower
    This plugin adds localization to your RPGMakerMV game. You can switch your language on the fly, and localize just about everything in your game! The localized text
    also supports MV Text Codes.

    [​IMG]

    [​IMG]

    [​IMG]

    Rose Visual Novel Tools
    This plugin adds visual novel features to your RPGMakerMV game; there's a huge list of features so check it out. ~

    [​IMG]
     
    Last edited: Jan 11, 2018
    #1
  2. Neo Soul Gamer

    Neo Soul Gamer Veteran Veteran

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    That Librarium plugin... Wow. Actually, all of these are very impressive! Glad you make this topic.
     
    #2
  3. ashikai

    ashikai Veteran Veteran

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    These are awesome! Especially the REM and ASK systems!
    Gonna try these out later. :D
     
    #3
  4. Kino

    Kino EIS Game Dev Veteran

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    I appreciate the support everyone. I'm going to keep working on these. I have a few others in the pipeline also.

    I'm making changes to Rem Dictionary for more proposed features, and I have an idea for a mailbox plugin so yea. ~
     
    #4
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  5. LTN Games

    LTN Games Veteran Veteran

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    Keep up the awesome work! I love your grid inventory and your numerical pad(though not in the list). Keep them coming I'm excited to see what's next.
     
    #5
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  6. DarkSearinox92

    DarkSearinox92 Veteran Veteran

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    @Kino Ok, i'll write there. I've tried another time to turn off the script that show the error. I've switched off Yanfly Common events and the error switch on Steal and Snatch... and if i turn off Steal and Snatch, it switch the error on another yanfly's script. It's a chain... however, i've checked another time the file in data, called Librarium.json. It's the old Book.json. I've changed the name, and verified that the code is right. There is no problem... :( Look the screen.
     

    Attached Files:

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  7. Kino

    Kino EIS Game Dev Veteran

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    Did you change the plugin file name? That might be causing you issues. It has to be named EISLibrarium I believe.
     
    #7
  8. DarkSearinox92

    DarkSearinox92 Veteran Veteran

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    WTF! That's the problem! But... that's the name of the script that i've downloaded on your site... (screen)
     

    Attached Files:

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  9. Kino

    Kino EIS Game Dev Veteran

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    Yeaaa the website doesn't have version control, so it has to be named like download link. In the next update I'll make it so you can name the plugin file whatever you want.
     
    #9
  10. DarkSearinox92

    DarkSearinox92 Veteran Veteran

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    Uhm... i don't understand if you've understood well xD If you right click on the name "EISLibrarium.js" and chose "save link as", the standard name that appears in the boxis EISLibrarium-1. As if the file that you've uploaded on the site have that name.... However, the problem now is solved! Now i only fix the text because it's a little bit disassembled xD
     
    #10
  11. Kino

    Kino EIS Game Dev Veteran

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    Hurray and I'll be fixing that; I never thought about that before. See? This is why it's nice to have people tell me these things. I appreciate you bringing it up ~
     
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  12. DarkSearinox92

    DarkSearinox92 Veteran Veteran

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    Hi Kino, i'm here because i've another problem. If you create a distribution package, the script don't work.

    If you play on testing game, directly on the program, everything works perfectly. BUT if you create the package and you play the game, when you open the book (through call), NOTHING happens.

    Can you check it please? It's very important!

    Thank you!
     
    #12
  13. Kino

    Kino EIS Game Dev Veteran

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    Hey Dark what platform are you targeting with the plugin is it web? In the mean time I'll take a look at it for you.

    Nvm I found your issue, and I know what caused it and it's just a couple fixes for you.
    I'll be doing some edits on my end for compatability.

    Fixed all the issues putting it on the website tonight.
     
    Last edited: May 19, 2017
    #13
  14. SimProse

    SimProse Veteran Veteran

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    The Menu Common Event plugin is really nice, great work! Fixed a long-standing issue.
     
    #14
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  15. Kino

    Kino EIS Game Dev Veteran

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    Glad I could help. Still have more work ahead.
     
    #15
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  16. Den_C

    Den_C Villager Member

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    Thank you so much for your great plugins!
    Is it possible to have all the characters (actually I need only two) on the Grid Inventory screen?
     
    #16
  17. Kino

    Kino EIS Game Dev Veteran

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    Should definitely be possible, yes!
     
    #17
  18. Den_C

    Den_C Villager Member

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    Could you please give me a little hint? I'm not very good in JS.
    I've added the second character window, but I get the same character in both.
    I can define the character in the first window:

    key: 'currentCharacter',
    value: function currentCharacter() {
    return this._characters[1];

    But I can't define another character in the second window.
    Is it possible to quick fix this? Or there's too much work?
     
    #18
  19. Kino

    Kino EIS Game Dev Veteran

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    Wait are you trying to add more characters within the window? It's meant to display one character at once and switch between them. Right now it doesn't display more than that.
     
    #19
  20. Den_C

    Den_C Villager Member

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    Yes, I'd like to add the second character.
     
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