Kino

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Unfortunately, it doesn't support that; it'd be pretty hard to fix at the current point in time.
But, if you could give me more details on the feature I can see what I can do down the line.
 

Den_C

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Actually I'd like to have the same functionality, but with two characters on the screen simultaneously.
I've tried to add the second character window between the first character window and the grid inventory window.
Now I have two character windows, but with the same character in both.
When I use the arrow keys, I'm able to switch between characters in the first window,
and the character in the second window remains the same.
 

phamtruong1992

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Nice plugins you have there. Just downloaded all the ones you've post here for testing purpose. I think they are very useful.
 

Den_C

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Is it possible to use more than 50 items?
I tried 100, the game breaks and freezes.
 

DarkWolfInsanity

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I think what gets me the most is the Grid Inventory. I could form up a mass inventory system where useables and keys are on the same place and able to be easily seen instead of split between three tabs.
 

DavidFoxfire

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I've been trying to get your Librarium Writer to work, but I only been getting a blank white screen. I have Windows 64 bit.
 

Kino

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Ahh again, I'll be seeing what I can do come September. THere's a lot of things I have to get done before I can update the application; I may just add support for notes in Librarium, so people can write their books into the plugin parameters instead of fiddling with the external editor.

Either way, expect to see some progress on the old stuff in September. Sorry for taking so long.

Also, releasing a small port for another application Live2D, so that's going on my website also.
 

DavidFoxfire

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I'm back to getting Librarium to work, but I have a slight problem: The Line Break is really wonky. Here's an example of what I have so far:

"<WordWrap>Basically, if you've ever played a \\C[2]RPG Maker \\C[0]game, then you know how to play: <br> <br> \\C[1]Arrow Keys \\C[0]to Move <br> \\C[1]Z \\C[0]to Act <br> \\C[1]X \\C[0]to Cancel/Menu <br> \\C[1]Shift \\C[0]to Dash <br> \\C[1]A \\C[0]for the Help Menu <br> \\C[1]S \\C[0]to view the map<br>"

The lines doesn't stay flush on the screen.

Would \\n (the classic New Line code, which RPG Maker or Yanfly's Message Core doesn't show) work better here?
 

Alastor01

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This is some badass collection of plugins. Definitely using the grid inventory and librarium plugins ;) Thanks!
 

DavidFoxfire

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I tried using \\n in my Librarium Files and it didn't work. Let me send you a screenshot of what I'm talking about:

2017-08-28+18_38_53-%C3%86thercoil+Playable+Trailer+-+RPG+Maker+MV.png


The lines after the first should be flush at the left side, since I put " <br> <br> " between them. It's not the case here.

In the other books, the unwanted indentations are even more grievous. Help in this is greatly appreciated.
 

Kino

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Will update that, thanks.
 

Kanallaman

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Very Interested in the Localisation Plugin!! I've actually been looking for one so thanks Kino!
 

kaiijuu

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I just found out about Live2D and really wanted to use it for my game! then I stumbled onto this plugin and I can't wait to get to trying it! Thank you so much
 

ArcheoFox

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Amazing plugins! Thank you.
I have a problem with the plugin "SocialSystem". I created a NPC named "Machine" and it appears in the contact book :

Sans titre-1.png
Sans titre-3.png

But as soon as I try to change the social value of it :

Sans titre-4.png

an error message appears:

ReferenceError: Machine is not defined
at Game_Interpreter.eval (eval at <anonymous> (file:---///Endless%20Illusion/js/rpg_objects.js:10492:10), <anonymous>:1:33)
at Game_Interpreter.command355 (file:---///Endless%20Illusion/js/rpg_objects.js:10492:5)
at Game_Interpreter.executeCommand (file:---///Endless%20Illusion/js/rpg_objects.js:8930:34)
at Game_Interpreter.update (file:---///Endless%20Illusion/js/rpg_objects.js:8838:19)
at Game_Map.updateInterpreter (file:---///Endless%20Illusion/js/rpg_objects.js:6115:27)
at Game_Map.update (file:---///Endless%20Illusion/js/rpg_objects.js:6022:14)
at Scene_Map.updateMain (file:---///Endless%20Illusion/js/rpg_scenes.js:608:14)
at Scene_Map.updateMainMultiply (file:---///Endless%20Illusion/js/rpg_scenes.js:600:10)
at Scene_Map.update (file:---///Endless%20Illusion/js/rpg_scenes.js:589:10)
at Function.SceneManager.updateScene (file:---///Endless%20Illusion/js/rpg_managers.js:2024:25)

Is there something that I did wrong?
 

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How can I go about setting librarium into my main menu? I am using Yanfly's main menu manager but it's still a little confusing for me.
 
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Hi, I am working on a number of games, due to having too many ideas and a poor work ethic, and decided to add an achievement system for Steam users. Yours was the best achievement plugin I could find, but for some reason won't work for me at all. I placed the file system plugin above it whenever I loaded plugins, playtested but found no achievement file. I moved your plugins to the top of the list and tried again, and even tried filling out a new achievement in case that did anything. Any suggestions for what could have gone wrong?
 

RazanM

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why i can't use Librarium plugin. I got error..

Capture.PNGCapture.PNG
actually i new in Rpg maker MV :v
 

xabileug

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what version of rpg maker are these scripts for? KRSocialSystem 1.01 function KR.Helpers.setContactSocialRate(2,5) is okay but in 1.02 i get error : cannot set property socialRate of null. im using RPG Maker MV version 1.5.1 Thank you
 

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