- Joined
- Nov 27, 2015
- Messages
- 556
- Reaction score
- 794
- First Language
- English
- Primarily Uses
- RMMV
EIS Random Items
A short script that lets you give items to the player randomly from a list (array) you declare.
This can be good if you want to replicate something like gathering points from Monster Hunter. Or, put a little bit of RNG in the items you wish to give to your player.
Version 1.00
Core Features
Script:
View attachment EISRandomItems.js
Instructions
/*
//=============================================================================
// Functions
//=============================================================================
*
* KR.Helpers.gainRandomItem(array)
* This method takes an array of items that you wish to pool from.
* After that it will return an item to the player.
*
* Example: KR.Helpers.gainRandomItem(['weapon', 1, 'item', 1, 'item', 2]);
* These are case sensitive and refer to the type of item you want the player
* to gain.
*
* KR.Helpers.setItemGainAmount(Number)
* This method takes a number, which is used to set the amount of the item
* you gain from the game.
*
* Example: KR.Helpers.setItemGainAmount(2);
* This would set the gain amount permanently to 2 until the game is restarted.
* If you want to return it to 1, just say KR.Helpers.setItemGainAmount(1);
*
* Tip: You can also set a random Item gain like so:
* KR.Helpers.setItemGainAmount(KR.Helpers.randomNumber(1, 3));
* You'll get 1 - 3 as the number of items gained.
*/
ScreenShots
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino or Endless Illusion Software.
Thanks:
I appreciate you using this script, and I'm glad that it's able to help you.
If there are any bugs/issue, please contact me via message on the forums.
Note:
If you have any ideas, please feel free to mention them here.
A short script that lets you give items to the player randomly from a list (array) you declare.
This can be good if you want to replicate something like gathering points from Monster Hunter. Or, put a little bit of RNG in the items you wish to give to your player.
Version 1.00
Core Features
- Random Item Gain
Script:
View attachment EISRandomItems.js
Instructions
- Place the script in your plugins folder with the same name EISRandomItem
- Place it below the system script.
- Enjoy
/*
//=============================================================================
// Functions
//=============================================================================
*
* KR.Helpers.gainRandomItem(array)
* This method takes an array of items that you wish to pool from.
* After that it will return an item to the player.
*
* Example: KR.Helpers.gainRandomItem(['weapon', 1, 'item', 1, 'item', 2]);
* These are case sensitive and refer to the type of item you want the player
* to gain.
*
* KR.Helpers.setItemGainAmount(Number)
* This method takes a number, which is used to set the amount of the item
* you gain from the game.
*
* Example: KR.Helpers.setItemGainAmount(2);
* This would set the gain amount permanently to 2 until the game is restarted.
* If you want to return it to 1, just say KR.Helpers.setItemGainAmount(1);
*
* Tip: You can also set a random Item gain like so:
* KR.Helpers.setItemGainAmount(KR.Helpers.randomNumber(1, 3));
* You'll get 1 - 3 as the number of items gained.
*/
ScreenShots
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino or Endless Illusion Software.
Thanks:
I appreciate you using this script, and I'm glad that it's able to help you.
If there are any bugs/issue, please contact me via message on the forums.
Note:
If you have any ideas, please feel free to mention them here.


