- Joined
- Nov 27, 2015
- Messages
- 556
- Reaction score
- 794
- First Language
- English
- Primarily Uses
- RMMV
Intro:
This plugin allows you to create an icon menu on the map scene, which you can access using touch input.
Version: 1.00
Features:
Instructions:
/* Helper Functions:
*
* KR.Helpers.addContextCommand(id, name, iconId, operations)
* -Adds a button using the icon to the context commands in the window
* Example:
* KR.Helpers.addContextCommand(1,"Save",245,
* function(){
* SceneManager.push(Scene_Save);
* }) <-- This one creates a button that goes to the save screen.
*/
Setup Example Windows:
In-game Examples:
Opening item menu from context menu:
Plugin Link: EISContextMenu
Right click "Raw", and save link as with the file name: EISContextMenu (Should be there by default).
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino or EIS.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also
please message me.
Enjoy ~
This plugin allows you to create an icon menu on the map scene, which you can access using touch input.
Version: 1.00
Features:
- Touch Input
- Player won't move around while clicking inside the menu frame
- Buttons can run any sort of function you want
- You can use icons to represent your button
- Can control x, y, width, and height of the window
- You can tile your icons either horizontally, or vertically
- Menu is saved with the game, thus you don't need to reinitialize your menu on game load
Instructions:
- Install the script with the same name: EISContextMenu.js
- Add the buttons via script call either through common event or by an event on the map.
- Have fun!
/* Helper Functions:
*
* KR.Helpers.addContextCommand(id, name, iconId, operations)
* -Adds a button using the icon to the context commands in the window
* Example:
* KR.Helpers.addContextCommand(1,"Save",245,
* function(){
* SceneManager.push(Scene_Save);
* }) <-- This one creates a button that goes to the save screen.
*/
Setup Example Windows:
In-game Examples:
Opening item menu from context menu:
Plugin Link: EISContextMenu
Right click "Raw", and save link as with the file name: EISContextMenu (Should be there by default).
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino or EIS.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also
please message me.
Enjoy ~
Last edited by a moderator:

