- Joined
- Nov 27, 2015
- Messages
- 556
- Reaction score
- 794
- First Language
- English
- Primarily Uses
- RMMV
Intro:
This plugin simply allows you to lock the player into a save file upon starting, or loading a game file.
Version: 1.01
Changelog: : Goodbye lag and troll save slots( slots not updating).
Features:
Instructions:
/* Functions:
*
* KR.Helpers.addSaveSlot()
* - Increase the number of save slots on the load/save screen.
* KR.Helpers.saveGame()
* - Lets you save the game at the last locked file id.
*/
Please see the below attachment to use the plugin.
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino, or EIS.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas, please message me.
View attachment EISLockedSaves.js
This plugin simply allows you to lock the player into a save file upon starting, or loading a game file.
Version: 1.01
Changelog: : Goodbye lag and troll save slots( slots not updating).
Features:
- Player can't switch between save files upon loading, or starting a new game.
- More save files are added if the maximum number of slots is filled.
Instructions:
- Simply install the script
- Use the helpers provided
/* Functions:
*
* KR.Helpers.addSaveSlot()
* - Increase the number of save slots on the load/save screen.
* KR.Helpers.saveGame()
* - Lets you save the game at the last locked file id.
*/
Please see the below attachment to use the plugin.
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino, or EIS.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas, please message me.
View attachment EISLockedSaves.js
Last edited by a moderator:

