- Joined
- Nov 27, 2015
- Messages
- 556
- Reaction score
- 794
- First Language
- English
- Primarily Uses
- RMMV
Intro:
This plugin allows you, the developer, to create save states for things like multiple endings.
This way you can keep each ending for viewing later on the title screen.
Version: 1.00
Features:
Instructions:
/* Functions
* KR.Helpers.createSaveState(saveStateName, id)
* - Creates a save state with a specified name, and with an id
* KR.Helpers.removeSaveState(id)
* - Removes the save state at the specified Id.
* KR.Helpers.enableSaveState(id)
* - Enables the save state on the menu.
* KR.Helpers.disableSaveState(id)
* - Disables the save state on the menu.
*/
In-Game Examples:
Please see the below attachment to use the plugin.
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino, or EIS.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas, please message me.
View attachment EISSaveStateMachine.js
This plugin allows you, the developer, to create save states for things like multiple endings.
This way you can keep each ending for viewing later on the title screen.
Version: 1.00
Features:
- Creating save states
- Enabling save states
- Disabling save states
- Removing save states
Instructions:
- Simply install the script
- Use the helpers provided
/* Functions
* KR.Helpers.createSaveState(saveStateName, id)
* - Creates a save state with a specified name, and with an id
* KR.Helpers.removeSaveState(id)
* - Removes the save state at the specified Id.
* KR.Helpers.enableSaveState(id)
* - Enables the save state on the menu.
* KR.Helpers.disableSaveState(id)
* - Disables the save state on the menu.
*/
In-Game Examples:
Please see the below attachment to use the plugin.
Credits:
Free for both commercial and non-commercial use.Credit with the name Kino, or EIS.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas, please message me.
View attachment EISSaveStateMachine.js
Last edited by a moderator:

