MikeMakes

Veteran
Veteran
Joined
Sep 30, 2015
Messages
215
Reaction score
50
First Language
English
Primarily Uses
Hi,

I'm requesting for an element rates table in the Equip Menu, similar to the one in Status Menu through:

Status Menu Core (YEP)

While it's nice to have changing color depending on the rates and arrows showing results after equipping, the following only would still suffice: element, icon, name, and rate%.

1635312094074.png
 

ThreeSixNine

Veteran
Veteran
Joined
Jan 22, 2019
Messages
392
Reaction score
327
First Language
English
Primarily Uses
RMMV
Quick question, do you own the Yanfly plugins? Specifically the Equip core and Status core?
 

MikeMakes

Veteran
Veteran
Joined
Sep 30, 2015
Messages
215
Reaction score
50
First Language
English
Primarily Uses
Yes, I own the Equip and Status ones.
 

MikeMakes

Veteran
Veteran
Joined
Sep 30, 2015
Messages
215
Reaction score
50
First Language
English
Primarily Uses
Please see current and after with extra window of the element chart to the scene.

Current Equip Menu with YEP Equip Core:
1635345830395.png



Results Mockup:
1635345761526.png


I suppose comparing elemental rates for equipping highlighted armor/weapon would need a temp actor function with element modification after to compare to current.

I'm also using Elements Core for reflecting elements. Might need its Game_Actor.prototype info on line 609 inserted into Equip Core to get reflect rate of element or a reflect true/false flag if at least 1%.
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

Making games is the only thing I'm good at. Real talk.
So, uh... where's the RPG Maker MZ update with the MV animation system? Is there a release date confirmed?
Also I'm kind of brave enough to admit this. I... I have a crush on Sephiroth.
Please don't call me anything offensive. I'm naturally crazy.
thanks to a lot of lunatic coding... my game finally has a stun mechanic that I feel really good about. damage enemy's mental psyche (mp), and once empty, hitting with certain attacks trigger combos that can stack the damage.
Waiting for the 1.40 update before testing out my copy of MZ so that I don't end up adding unnecessary work to my plate. Meanwhile the current fourth draft for my story is taking shape, and I'm fleshing out the lore as I realize how things would make better sense here and there for the world that I'm building.
Sword_of_Dusk wrote on BCj's profile.
Just found out about your complications. I'm so sorry that you're going through this. I wish I could do something substantial for you, but our distance from each other makes that an impossibility. Still, if you ever need to talk or vent, I'm here.

Forum statistics

Threads
117,112
Messages
1,104,669
Members
153,144
Latest member
SolucoFPS
Top