- Joined
- Jul 10, 2014
- Messages
- 2
- Reaction score
- 0
- First Language
- English
- Primarily Uses
So, in my current project, I've designed an skill, Stitch Up, that deals damage in it's own unique element, Torn. All enemies have a 0% Rate to torn because the skill is supposed to be a follow up kind of attack that only works if the Torn State is applied to the target. I've set the Torn State to have Element Rate: Torn * 100%. I get the message saying "*Enemy*'s soul was reassembled" so I know the skill worked, but the enemy took no damage. I've made sure that the Torn State is applied every time. What am I doing wrong and how can I fix it?

