Element Replacement

jbtwist

Veteran
Veteran
Joined
Jun 4, 2017
Messages
49
Reaction score
6
First Language
Spanish
Primarily Uses
RMMV
I would like a plugin what does this:

When you select to use a damage magic spell, appears a little window that allows you to change the spell from its basic element to another element you choose (Doing that consumes 50% extra mp). Would be nice if it changes the name of the skill too, for example:

Fireball -> Frostball (Both same dmg but only change the element)

Ive thought 2 ways to resolve it:

- When you choose a distinct element from default, changes it from the skill element and name (I dont know how to do this)
- Creating a bunch of new spells on the database, 1 for each element from each spell with all their basic stats already changed and call them. (This is simpler but requires more space on the database)

Do you think it is possible to make it?
Can you help me to do it?
 

Dirge

Sound Engineer
Veteran
Joined
Apr 5, 2015
Messages
413
Reaction score
284
First Language
English, German
Primarily Uses
N/A
Maybe you can do something with yanfly's Elements Core and the "force element" tag? Link here
 

jbtwist

Veteran
Veteran
Joined
Jun 4, 2017
Messages
49
Reaction score
6
First Language
Spanish
Primarily Uses
RMMV
Maybe you can do something with yanfly's Elements Core and the "force element" tag? Link here
Maybe it could to help me, but I still dont have a way to create a window that allows me to let the player choose the element and a way to increase mp cost, but if I dont missremember, there I can change mp costs with skill core
 

Dirge

Sound Engineer
Veteran
Joined
Apr 5, 2015
Messages
413
Reaction score
284
First Language
English, German
Primarily Uses
N/A
I think you're not gonna be able to avoid having separate skills in the database. Here's how I would do it:

Have the skill call a common event. This common event opens up the choice window, and depending on the choice, cast another skill (the "real" skill with the right element) .

I would recommend browsing through Yanfly's youtube channel's Tips and Tricks videos, they're guides on replicating all kinds of really cool skills from other games, and if I remember correctly there was one that did something similar to this.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

I'm a bit conflicted. One the one hand, it's quite visually cool to make bodies of water that the player can interact with by going into it. However obscuring the player character from a gameplay perspective is pretty bad. Hmm... There's the option to make the area around the player visible, but then that kind of defeats the purpose of submerging them. :unsure:
Stream will be live shortly with some Darkest Dungeon! Feel free to drop by!
Another two plugins done! One being an on map grid inventory.
busy with my newborn child, can't even touch pc at all ;_;
Make a Game in RPG Maker MZ: Episode 6 Starts NOW! Let's map some caves!

Forum statistics

Threads
104,295
Messages
1,005,349
Members
135,811
Latest member
napax
Top