- Joined
- May 31, 2013
- Messages
- 559
- Reaction score
- 345
- First Language
- English
- Primarily Uses
- RMMV
I was wondering what elemental state ideas people could come up with, as I'm trying to think of simple very basic ones for each element. If you're using any of them in your own games or you want to share either basic or complex examples to either help out or share your thoughts for discussion feel free to do so.
This is what I have so far for elemental state ideas.
Fire = Burn
Ice = Freeze
Water = Bubble
Thunder = Shock
Earth = Petrify
Wind = ? Maybe slow or speed.
Dark = Curse or Blind
Light = Bright
What they can do, though no final decison made so far.
Burn = Degen on HP
Freeze = Can't act for a few turns.
Bubble = Slower Agility lowered to 70%, weaker to thunder.
Shock = Lowers HP recovery rate by 70%, lowers normal stats by 25%.
Petrify = Can't move until cured, higher def by 25%.
Slow or Speed = Slow, lower agility a lot maybe it become 30%. Speed, acts faster 125% or 150% but out of control and may target allies like confused.
Curse or Blind = Curse, all state rates (elemental and others that are both consider normal ones) increase to 200%. Blind, lowers attack rate to 70% and hit rate to 50%.
Bright = Lowers agility by 50%, attack rate lowered to 70%, hit rate to 70%.
Wondering what other people use in there games and there thoughts on what elemental states could be and do.
This is what I have so far for elemental state ideas.
Fire = Burn
Ice = Freeze
Water = Bubble
Thunder = Shock
Earth = Petrify
Wind = ? Maybe slow or speed.
Dark = Curse or Blind
Light = Bright
What they can do, though no final decison made so far.
Burn = Degen on HP
Freeze = Can't act for a few turns.
Bubble = Slower Agility lowered to 70%, weaker to thunder.
Shock = Lowers HP recovery rate by 70%, lowers normal stats by 25%.
Petrify = Can't move until cured, higher def by 25%.
Slow or Speed = Slow, lower agility a lot maybe it become 30%. Speed, acts faster 125% or 150% but out of control and may target allies like confused.
Curse or Blind = Curse, all state rates (elemental and others that are both consider normal ones) increase to 200%. Blind, lowers attack rate to 70% and hit rate to 50%.
Bright = Lowers agility by 50%, attack rate lowered to 70%, hit rate to 70%.
Wondering what other people use in there games and there thoughts on what elemental states could be and do.