Elemental Amplifier

Aurorain

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What I've been looking for is a way to increase damage a character does when using certain element types. Looking through the current list of plugins for MV, there isn't something like this made just yet, and was wondering if someone was working on, or would like to work on this feature? It'd really come in handy.  :)
 
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KockaAdmiralac

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Go to Database -> Actors

On the right-hand side there is a section named Traits.

Click on it to add a new trait.

First item in the window that appears is Element Rate, which can boost character's damage for certain elements, I think.
 

bgillisp

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Afraid element rate only affects the damage you take from elements, not the damage you do with elements. There might be a work-around in the damage formula where you save the damage you do with elements to a variable, but other than that, I'm not aware of a way to do this in MV yet.
 

KockaAdmiralac

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@bgilisp Oops, didn't know that. I never used that section.

@Aurorain

So, I made you a plugin, you can download it here

Instructions are in the script help.
 
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jonthefox

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Wanted this too - thanks Admiral.  Could you make it so that this notetag could also be used for classes, states, equipment, and enemies?
 

wrigty12

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I've been asking for this for weeks now! Thank goodness someone finally went and made it :D Thanks!! :D
 

KockaAdmiralac

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Updated the script!

Now it supports Actor, Enemy, Class, Weapon, Armor and State element boost!

Instructions are in the script.

Link to the script is the original link.
 

Aurorain

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I can't seem to get this to work; I have no other plugins installed(for compatibility checking), and I put the notetag as it says in the help, but the damage still comes out the same whether I have the weapon I set the effect on is equipped or not.

For example, I put the effect on a weapon, <element_boost : 2 25>, but the skill I used which is fire type with 30 base damage and no variance still came out as 30, as if the tag wasn't on it.
 
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KockaAdmiralac

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I think the problem is that you should write <element_boost:2 25> (without spaces around ':'), I'm not sure...
 
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Aurorain

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Yeah, surprisingly it was just because of that. Might want to fix that in the help section though, else other people who try this out wind up making the same little mistake I did.

Works like a charm now, thanks for helping me out on this~ :D
 
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KockaAdmiralac

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Yeah, I hate metadata handling in JGSS... Regular expressions were so much better...

In my RGSS scripts you could even enter < element _ boost : 2 25 >...

Ok, I'll fix the help section.
 

Aurorain

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I've run into a bit of an issue with the plugin. I want to assign several tags to a weapon so it can give boosts to more than one element, however the plugin seems to only be able to increase one, and any more added to it, cause the damage to act as it normally would without a boost.
 

KockaAdmiralac

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Updated.

Try the latest version.

EDIT : Wait, didn't write the documentation for it...

EDIT2 : Wrote the documentation, you can use it like :

<element_boost:elementId1 boost1elementId2 boost2etc.>Example :

Code:
<element_boost:1 1002 200>
This will boost Physical attacks 100 and Fire 200 times.
 
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