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Hi everyone ;)

Can someone tell me where in the code can I access the elemental atk rate? (if there is one) as far as I can see the Elemental Rate in traits for weapons and armor just gives you the elemental vulnerability to a given element!!

another thing not so much JS related is about the other rates Debuf Rate and State Rate are those self applying rates or target applying rates? for example "Hero has 20% more chance of inflicting the Poison state" or "Hero is 20% more vulnerable to poison state"?! It's kinda confusing how some traits work... it would be easier armors controlling the vulnerability rates and weapons controlling the attack rates.. (or not) xD (though it would be less customisable) :p  

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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