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Hello,

I'am developing a classic RPG in based-turn combat and i am strugling with few problems:

-I can't manage to afflict an ailment (poisoning,bleeding for example) with my character(standard attack) .I used the "chance to inflict" in a weapon attribute and didn't work but the same state(poisonning,bleeding) work perfectly when used with a skill inflicting this state.Any idea what the problem can be?
The final goal is that if the player got a weapon with 100% chance to inflict poison,the poison will be inflicted with standard attack and skills even if the skill initially don't.

-I'am struggling with magical defense.This what i want to do : the term magical defense add défense for 6 "elements"(darkness,light,water,fire,earth,wind) and some item give only def and atk bonus for one of these elements.
But with the engine i only can choose one element per skills (for the monster),so if it use fire element,the player can have 1 million magical defense but take all the damage ?

So is there a way to add fire defense,water defense etc to make my idea possible or make the magical defense absorb all element if i choose one in damage type skill?

Thank for any help or idea close to this ^^

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