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- Jun 18, 2013
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- 74
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- RMVXA
almost all rpgs consist of elemental thingy in it, so do mine. i have 8 elementals in my game with the concept like this, the elemental itself have two skill inflicting states, one for ally, one for enemy. the states applied itself are listed below :
- Fire
to enemy : burn effect (damage over time), reduce fire resistance
to ally : physical damage x 2, increase fire resistance
- Ice
to enemy : freeze effect, reduce ice resistance
to ally : HP regen, increase ice resistance
- Thunder
to enemy : paralyze effect, reduce thunder resistance
to ally : critical damage chance increased, increase thunder resistance
- Water
to enemy : silent effect (can't use magic), reduce water resistance
to ally: magical damage x 2, MP regen, increase water resistance
- Earth
to enemy : stun effect, reduce physical armor, reduce earth resistance
to ally : increase physical armor, increase earth resistance
- Wind
to enemy : slow effect (lower the speed), reduce wind resistance
to ally : speed x 2, increase wind resistance
- Light
to enemy : accuracy / 2, reduce light resistance
to ally : accuracy x 2, increase light resistance
- Dark
to enemy : curse effect, reduce dark resistance
to ally : damage absorber, increase dark resistance
i tend to get confused of earth elemental effects to ally and dark elemental effects to ally, i also doubt whether they're at the right effects or not. any suggestion everyone? corrections and ideas are welcome
- Fire
to enemy : burn effect (damage over time), reduce fire resistance
to ally : physical damage x 2, increase fire resistance
- Ice
to enemy : freeze effect, reduce ice resistance
to ally : HP regen, increase ice resistance
- Thunder
to enemy : paralyze effect, reduce thunder resistance
to ally : critical damage chance increased, increase thunder resistance
- Water
to enemy : silent effect (can't use magic), reduce water resistance
to ally: magical damage x 2, MP regen, increase water resistance
- Earth
to enemy : stun effect, reduce physical armor, reduce earth resistance
to ally : increase physical armor, increase earth resistance
- Wind
to enemy : slow effect (lower the speed), reduce wind resistance
to ally : speed x 2, increase wind resistance
- Light
to enemy : accuracy / 2, reduce light resistance
to ally : accuracy x 2, increase light resistance
- Dark
to enemy : curse effect, reduce dark resistance
to ally : damage absorber, increase dark resistance
i tend to get confused of earth elemental effects to ally and dark elemental effects to ally, i also doubt whether they're at the right effects or not. any suggestion everyone? corrections and ideas are welcome

