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Ok, this has been driving me crazy. In my game characters do not use magic or learn spells. Instead I want them to able to throw grenades at the enemies for varying effects. I can make so that the grenades do damage no problem but am having difficulty setting elemental effects that will do more or less damage to specific enemies based on their weakness / resistances.
So let's say my characters are fighting a Wood Golem. I want it so if they throw a fire grenade the golem will take double damage from it and if they throw a ice grenade the golem will be immune to the ice damage.
Also, I am unsure how to make enemies weak/immune to elemental types.
Any help will be greatly appreciated. Thank you. And sorry if this is in the wrong tread or a repeat question.
So let's say my characters are fighting a Wood Golem. I want it so if they throw a fire grenade the golem will take double damage from it and if they throw a ice grenade the golem will be immune to the ice damage.
Also, I am unsure how to make enemies weak/immune to elemental types.
Any help will be greatly appreciated. Thank you. And sorry if this is in the wrong tread or a repeat question.