Elemental Negation

Tsukihime

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Element rates determine the multiplier effect on skill or item damage.

For example, if you have 200% element rate towards fire, any fire damage inflicted against you will be 200% effective, or double the damage.

Similarly, if you have 0% element rate towards fire, any fire damage inflifcted to you will be 0% effective, or result in no damage.

However, what happens if you have negative element rates? This means that you will actually absorb the damage! -100% element rate towards fire would mean you would absorb all of the damage, while -50% element rate means you would
absorb half of the damage.

This plugin allows you to specify negative element rates.
 
More information and downloads available at HimeWorks
 

Halrawk

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This, right here, is fantastic! So many options for states, enemies, and all sorts of fun stuff!
 

Hoppy

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Yeah, this is pretty good.  Also, hopefully you'll have that use skill battle commands plugin soon, that sounds like something I can use to replace the weaponskill plugin.
 
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Neo Soul Gamer

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Can these stack by addition instead of multiplication? What I mean is, if I have a piece of a equipment that gives a 200% element rate, but have a state with an element rate of -100%, would that cancel out the weakness?

Now that we have negative values, it is much easier to understand and track weaknesses and bonuses gained from equipment and states. Stacking by addition makes things so much simpler.
 

gRaViJa

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Can this also be used on consumable items to permanently increase a character's resistance vs a certain element or even state?
 
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Tsukihime

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Can these stack by addition instead of multiplication? What I mean is, if I have a piece of a equipment that gives a 200% element rate, but have a state with an element rate of -100%, would that cancel out the weakness?

Now that we have negative values, it is much easier to understand and track weaknesses and bonuses gained from equipment and states. Stacking by addition makes things so much simpler.
You would need a plugin that changed the way element rates are stacked.

Easiest way would be to add this to your project

Game_BattlerBase.prototype.elementRate = function(elementId) { return this.traitsSum(Game_BattlerBase.TRAIT_ELEMENT_RATE, elementId);};That would affect all elements, but I'm assuming that's what you want.
Can this also be used on consumable items to permanently increase a character's resistance vs a certain element or even state?
If you had a plugin that allowed you to permanently change an actor's traits or states.

I believe Shaz has a plugin that allows you to add/remove/change traits during the game using events.
 
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