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- Apr 16, 2023
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- RMVXA
I have an accessory here that is supposed to reduce wind damage by 20%

However, when the actor is equipped with this, he takes more wind damage than he does without!
A dragon boss has a skill called "Enhanced Aero" which has a formula of a.mat * 4 - b.mdf * 2. This is the same formula for "Enhanced Fire, Enhanced Thunder, Enhanced Ice, and Enhanced all other elements.
However, the actor equipped with the Gasdragon Belt is killed by the boss every time she uses Enhanced Aero even when the actor is full health. However, the same actor with the same belt equpped survives Enhanced Fire, Enhanced Ice, and Enhanced Thunder despite the fact that the same boss with the same stats casts all those and all those have the same formula.
The boss does not have any stat raising or lowering abilities so she is not manipulating anything, all damage to the party is vanilla.
The actor does not have any other gear on that modify resistances and neither does he or his class. Everything at this point should be vanilla and the wind damage should be reduced, but wind damage on him is increased with this belt.
This tells me that this belt is working the opposite of what it says in the database.
I Googled 'RPG Maker VX Ace resistances not working' but all that came up were people asking how to do things with resistances, people asking for resistance calculators, and people asking for scripts to extend or change how resistances work. There was nothing regarding resistances not working or having an adverse effect.
I know it is not a script because I only have a couple of scripts in this project (aside from screenshot stuff, backtrace, and all that) and nothing that modifies elements. Kblock states, retain states after death, retain states on full recovery, and HP Gain on MHP increase are it and those three are in my much bigger project that does not exhibit this problem.
Does anybody know what the problem could be?

However, when the actor is equipped with this, he takes more wind damage than he does without!
A dragon boss has a skill called "Enhanced Aero" which has a formula of a.mat * 4 - b.mdf * 2. This is the same formula for "Enhanced Fire, Enhanced Thunder, Enhanced Ice, and Enhanced all other elements.
However, the actor equipped with the Gasdragon Belt is killed by the boss every time she uses Enhanced Aero even when the actor is full health. However, the same actor with the same belt equpped survives Enhanced Fire, Enhanced Ice, and Enhanced Thunder despite the fact that the same boss with the same stats casts all those and all those have the same formula.
The boss does not have any stat raising or lowering abilities so she is not manipulating anything, all damage to the party is vanilla.
The actor does not have any other gear on that modify resistances and neither does he or his class. Everything at this point should be vanilla and the wind damage should be reduced, but wind damage on him is increased with this belt.
This tells me that this belt is working the opposite of what it says in the database.
I Googled 'RPG Maker VX Ace resistances not working' but all that came up were people asking how to do things with resistances, people asking for resistance calculators, and people asking for scripts to extend or change how resistances work. There was nothing regarding resistances not working or having an adverse effect.
I know it is not a script because I only have a couple of scripts in this project (aside from screenshot stuff, backtrace, and all that) and nothing that modifies elements. Kblock states, retain states after death, retain states on full recovery, and HP Gain on MHP increase are it and those three are in my much bigger project that does not exhibit this problem.
Does anybody know what the problem could be?