Elemental weakness or buffs to monsters.

kalfax

The aspiring one.
Veteran
Joined
Mar 2, 2016
Messages
73
Reaction score
5
First Language
Norwegian
Primarily Uses
RMMV
How do i add weaknesses/buffs to monsters? and how does element rate work? if a monster is 60& dark element and 80% fire, does that mean it will take 20% of the fire attacks damage, etc? i noticed i couldnt add a debuff element rate, so curious how that works out... i want to give a specific monster weakness to a certain elemental effect so :) Thanks appreciate help...
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
Element rate means that all damage will be multiplied by the number you enter, but the number you enter is in percent form. So if you add element rate * 20%, it will make the enemy take 20% of normal damage.

So if you want an enemy to take double damage from an element, just give it element rate * 200%. Or, if you want it to take no damage at all, element rate * 0% will do that.
 

kalfax

The aspiring one.
Veteran
Joined
Mar 2, 2016
Messages
73
Reaction score
5
First Language
Norwegian
Primarily Uses
RMMV
Ooh, thanks a lot for that info!

now i can make my monsters a lot better :DOps sorry for double posting.
 
Last edited by a moderator:

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
Next time you can just report the accidental post and we can merge them for you. I did that for your two posts for you this time. Should we close this as solved?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,975
Members
137,563
Latest member
cexojow
Top