Elemental weakness problems?

Nirwanda

Procrastimancer
Veteran
Joined
Nov 2, 2012
Messages
1,285
Reaction score
604
First Language
Spanish
Primarily Uses
RMMV
I created a series of racial elements (vs beast, vs aerial....) and weapons wielding that elemnt, while I gave 200% efectivity to the elements on the apropiate monsters (kobolds, bats), but for some reason the damage stays the same anyway. What am I doing wrong?


Sorry about the screenshots being in spanish.








And here's a demo (since I'm using ds tiles, it looks like a mess stripped of all of it), just fight troop 61 equipped with a predator to see the problem.


http://www.mediafire.com/download/uji4ul027nrhkqe/Copia+de+Messenger+and+Cursed.rar


What am I missing?
 

Alexander Amnell

Jaded Optimist
Veteran
Joined
Mar 17, 2012
Messages
3,404
Reaction score
1,733
First Language
English
Primarily Uses
N/A
   It is your ataque (skill 1) that is the culprit. You have the attack element set to physical rather than to normal attack so no matter what your weapon's element ace will calculate based on the physical element. Just tested it and normal attack with the predator equipped jumps from 100-120 to 200+ once skill number one's element is changed to 0, you had it apply states associated with the weapon but not elements.
 
Last edited by a moderator:

Nirwanda

Procrastimancer
Veteran
Joined
Nov 2, 2012
Messages
1,285
Reaction score
604
First Language
Spanish
Primarily Uses
RMMV
Hmmm...you're right. That's a bummer, then I guess I have to rework the armor that resists the phisical element. :/


Thank you so much for the quick reply.


I guess I should give it physical damage reduction, which is what I should've done from the start.
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,990
Members
137,562
Latest member
tamedeathman
Top