- Joined
- May 22, 2018
- Messages
- 2,841
- Reaction score
- 2,178
- First Language
- Portuguese - Br
- Primarily Uses
- RMMZ

Author: Hakuen Studio
Introduction
• Inspired by the messaging system of Shining Force 1 and 2 (Sega Genesis) this plugin enables you to use animated faces in the message box.
Features
● Animated faces in the message box.
● Different animations for when the message box is writing and when it is not (Idle and Talk animations).
How To use
You can use the face image in the same way that RPG Maker does. However, it is necessary to understand that each row of the image must represent only 1 character.
Unlike the standard RPG Maker, you can have as many faces as you want in each row and also as many columns as you want.
For example, the default pattern works like this:
0 | 1 | 2 | 3
4 | 5 | 6 | 7
Each number represents a face. However, with this plugin, you can extend this (although maybe the editor will not show more than 4 faces per row), so that it can look like this:
0 | 1 | 2 | 3 | 4 | 5
6 | 7 | 8 | 9 | 10 | 11
12 | 13 | 14 | 15 | 16 | 17
(Use wisely. A very large image may take longer to load into memory and take up more space).
After creating your image, you must configure the plugin parameters.
● Frame Speed > Defines how fast, in frames, the face will change.
● Idle Frame > When the message box is not writing anything, the face image will be looped up to the specified frame.
For example, the default is 1. This means that while the message is not writing, the face image will display frames 0 and 1 in a loop:
0, 1, 0, 1, 0 etc ...
● Talk Frame > When the message box is written, the face image will be looped up to the specified frame.
For example, the default is 3. This means that while the text is being written in the message box, the face image will display, in a loop, frames 0, 1, 2, 3:
0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3 etc ...
Unlike the standard RPG Maker, you can have as many faces as you want in each row and also as many columns as you want.
For example, the default pattern works like this:
0 | 1 | 2 | 3
4 | 5 | 6 | 7
Each number represents a face. However, with this plugin, you can extend this (although maybe the editor will not show more than 4 faces per row), so that it can look like this:
0 | 1 | 2 | 3 | 4 | 5
6 | 7 | 8 | 9 | 10 | 11
12 | 13 | 14 | 15 | 16 | 17
(Use wisely. A very large image may take longer to load into memory and take up more space).
After creating your image, you must configure the plugin parameters.
● Frame Speed > Defines how fast, in frames, the face will change.
● Idle Frame > When the message box is not writing anything, the face image will be looped up to the specified frame.
For example, the default is 1. This means that while the message is not writing, the face image will display frames 0 and 1 in a loop:
0, 1, 0, 1, 0 etc ...
● Talk Frame > When the message box is written, the face image will be looped up to the specified frame.
For example, the default is 3. This means that while the text is being written in the message box, the face image will display, in a loop, frames 0, 1, 2, 3:
0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3 etc ...
Terms of Use
Update Log
hakuenstudio.itch.io
Update Log

Eli Animated Faces for RPG Maker MV-MZ by Hakuen Studio
Show animated faces on the message box!

Last edited: