Eliaquim

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Hi there!

Also I think I've figured it out, but now I get this issue:
InvalidStateError
Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0.
- I need the console screenshot to try to understand it better.

Also have a suggestion for gradient fonts like in RPG Maker 2000/2003. Unless I can do that already...
- You can already do that since you can/need to create the Bitmap/PNG font in an image editor.

Looks like I’ll have to do this the long way and create the bitmap in GIMP. Otherwise, I think I’ve resolved this roadblock.
- You will need to create the Bitmap Font in any image editor. GIMP is one of them. So the "long way" you mentioned, is the only way actually.

But, your best way, since you are having a hard time setting up the plugin, is first to use the sample project:

- Get the sample project
- Create your Bitmap font on the image editor you want.
- Test the font in the sample project until it works.
- When it works, you will know for sure that you learned how to do it. Then you can move to your actual project.

If it does not work on your actual project, then we will understand that it is a plugin compatibility problem.
Then you will need to disable one plugin and test. Keep repeating this until the problem is solved.
When it works, the last disabled plugin is the cause. Tell me what he plugin is so I can try to find and solve the problem.
 

BloodletterQ

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I feel like a moron. Finally figured it out!

Keeping this one at the bottom of my plugins. Just don't know how to add a gradiant effect to the font in the plugin settings. It's still going to come out white even if the color settings are empty.
 

Eliaquim

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I feel like a moron. Finally figured it out!

Keeping this one at the bottom of my plugins. Just don't know how to add a gradiant effect to the font in the plugin settings. It's still going to come out white even if the color settings are empty.
Nice!

You can't add Gradient via plugin settings. It needs to be done with the image editor you build the .PNG file.
 

BloodletterQ

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Sorry I should have mentioned that I’m trying to turn off the color settings. Even if I leave it blank, it’s still going to be white. I’ll try digging through my plugins again after work.
 

Eliaquim

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Sorry I should have mentioned that I’m trying to turn off the color settings. Even if I leave it blank, it’s still going to be white. I’ll try digging through my plugins again after work.
Oh! I understand it now!
I think I will have to take a look at this then. I totally forgot that the bitmap font is painted when created. I will see what I can do for you and will let you know!
 

EndlessGame

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How do I increase the font size? (\{ \}) was shown in the plugin help section, but I'm not sure what to do with it.
 

Eliaquim

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How do I increase the font size? (\{ \}) was shown in the plugin help section, but I'm not sure what to do with it.
Hi there!
To increase font size inside the game, on texts, you can use the \{ or \} escape codes. But they will only work on the Pro version.

Besides, bitmap fonts do not increase their size like regular fonts. After you define the font size on the creation of the font, they work like that:

BitmapFontSize * 1(default)
BitmapFontSize * 2(increase font size by 1)
BitmapFontSize * 3(increase font size by 2)
etc...

etc...
 

EndlessGame

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Hi there!
To increase font size inside the game, on texts, you can use the \{ or \} escape codes. But they will only work on the Pro version.

Besides, bitmap fonts do not increase their size like regular fonts. After you define the font size on the creation of the font, they work like that:

BitmapFontSize * 1(default)
BitmapFontSize * 2(increase font size by 1)
BitmapFontSize * 3(increase font size by 2)
etc...

etc...
Sometimes I ask the stupidest questions, haha. I just made my own bitmap font and quickly realized I can change the size through Aseprite
 

Eliaquim

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Sometimes I ask the stupidest questions, haha. I just made my own bitmap font and quickly realized I can change the size through Aseprite
Yeah, that also works! haha!
Have fun!
 

Eliaquim

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Version 5.1.1 - 08/30/2022​

  • Fixed a bug where the Bitmap font for the Pop-up sprites on the battle was not working.
 

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