- May 22, 2018
- Reaction score
- First Language
- Portuguese - Br
- Primarily Uses
HiOne last thing. You have 30 balloons to select from, and initially, I wanted to have the selection be horizontal (side by side). Putting initial.cos = 30 does the trick for this. However, I realized that I would like the option to move around choices vertically and horizontally, as it is easier to get around the balloons. My issue is that each row has a different amount from the four rows of balloons that I have. Therefore, putting initial.cos = 8 or 7 does not work. Is there any way to set a number of columns for each choice command?
The thing is, to make a choice that has more than 6 commands, we need to merge the choice commands.
This lets you have a single choice window with more than the default 6 choices.
The column property is applied to the choice window. Meaning that although you have a lot of choice event commands, the choice window is still only one choice window.
So you can't put a different number of columns for each choice command.
If you have 30 choices, you can set the column = 5. This will let you with 6 choices per row.
6*5 = 30.
So, you said that each row has a different number of balloons. In this case, it will not work for you.
The suggestion is for you to either set the balloon positions in a way that fits 6*5.
They did not need to be exactly sided by side, but at least in a logical position that let the player understand that he can press left/right/up/down and select the proper balloon.
So, unfortunately, currently, you are not able to do as you want. But maybe you can still find a number of columns that at least are close enough to match the number of rows. Or change the balloon positions to fit the logic of 6*5.