Author: Hakuen Studio
Introduction
We already know that we can type \V[ID] to get a variable value to show on the message window. So if we want to show custom information that's not covered by the default escape codes, we can simply put it on the variable and show on
the message. But, this process can be tedious sometimes.
So, this plugin adds new Escape codes that can show a lot of game information inside any window that processes escape characters.
Features
• Add several escape codes to windows that can show a lot of game information!
How to use
Almost plug and play!
All you need to know is the escape codes. But first I will give you a list to help you memorize what every escape codes mean:
AC = Refers to actor
CL = Refers to class
NK = Nickname
LV = Level
XP = Current Xp
XP? = Next required Exp
PR = Default parameters
PRX = X parameters
PRS = Special parameters
PRO = Profile
SK = Skills
EQ = Equipments
MT = Meta
IC = Icon
IT = Item
WE = Weapon
AR = Armor
EN = Enemy
ST = State
MAP = Map
DN = Display name
EV = Event
QT = Quantity
CL = Refers to class
NK = Nickname
LV = Level
XP = Current Xp
XP? = Next required Exp
PR = Default parameters
PRX = X parameters
PRS = Special parameters
PRO = Profile
SK = Skills
EQ = Equipments
MT = Meta
IC = Icon
IT = Item
WE = Weapon
AR = Armor
EN = Enemy
ST = State
MAP = Map
DN = Display name
EV = Event
QT = Quantity
Knowing that will help you using the plugin. Below contains how you can use the escape codes in the windows and every possible combination of them.
• Actors: Always start with AC.
\AcCl[ID] - Returns the name of this class for this actor id.
\AcNk[ID] - Nickname of this actor.
\AcLv[ID] - Level of this actor.
\AcXp[ID] - Current Exp.
\AcXp?[ID] - Next required Exp.
\AcPr[ActorId[ParamId]] - The value of the parameter of the actor id specified.
0 --> Max HP (MHP)
1 --> Max MP (MMP)
2 --> Attack (ATK)
3 --> Defense (DEF)
4 --> Magic Attack Power (MAT)
5 --> Magic Defense Power (MDF)
6 --> Agility (AGI)
7 --> Luck (LUK)
\AcPrX[ActorId[ParamId]] - The value(%) of the Ex parameter of the actor id specified.
0 --> Hit Rate (HIT)
1 --> Evasion Rate (EVA)
2 --> Critical Rate (CRI)
3 --> Critical Evasion (CEV)
4 --> Magic Evasion (MEV)
5 --> Magic Reflection (MRF)
6 --> Counter Attack (CNT)
7 --> HP Regeneration (HRG)
8 --> MP Regeneration (MRG)
9 --> TP Regeneration (TRG)
\AcPrS[ActorId[ParamId]] - The value(%) of the Special parameter of the actor id specified.
0 --> Target Rate (TGR)
1 --> Guard Effect (GRD)
2 --> Recovery Effect (REC)
3 --> Pharmacology (PHA)
4 --> MP Cost Rate (MCR)
5 --> TP Charge Rate (TCR)
6 --> Physical Damage Rate (PDR)
7 --> Magical Damage Rate (MDR)
8 --> Floor Damage Rate (FDR)
9 --> Experience Rate (EXR)
\AcPro[ID] - The profile.
\AcSk[ActorId[SkillIndex]] - It will return the skill of the actor in the specified index.
\AcEq[ActorId[EquipSlot]] - The equipment name on the specified slot.
\AcMt[ActorId[MetaName]] - It will return the value of the meta tag of this actor.
• Class:
\Cl[ID] - Return the name of the class id.
\ClMt - It will return the value of the meta tag of this class.
• Skills:
\Sk[ID] - The name of this skill id.
\SkIc[ID] - The name of this skill id with the icon.
\SkMt[SkillId[MetaName]] - It will return the value of the meta tag of this skill.
• Items:
\It[ID] - The name of this item id.
\ItIc[ID] - The name of this item id with the icon.
\ItMt[ItemId[MetaName]] - It will return the value of the meta tag of this item.
\ItQt[ID] - Item number.
• Weapons:
\We[ID] - The name of this weapon id.
\WeIc[ID] - The name of this weapon id with the icon.
\WeMt[WeaponId[MetaName]] - It will return the value of the meta tag of this weapon.
\WeQt[ID] - Weapon number.
• Armors:
\Ar[ID] - The name of this armor id.
\ArIc[ID] - The name of this armor id with the icon.
\ArMt[ArmorId[MetaName]] - It will return the value of the meta tag of this armor.
\ArQt[ID] - Armor number.
• Enemy:
\En[ID] - The name of this enemy id.
\EnPr[EnemyId[ParamId]] - The default parameter of this enemy id.
\EnMt[EnemyId[MetaName]] - It will return the value of the meta tag of this enemy.
• States:
\St[ID] - The name of this state id.
\StIc[ID] - The name of this state id with the icon.
\StMt[StateId[MetaName]] - It will return the value of the meta tag of this state.
• Map:
\Map[ID] - The name of the map id. If zero will return the current map name.
\MapDn - The display name of the current map.
\MapMt[MetaName] - It will return the value of the meta tag of the current map.
• Event:
\Ev[ID] - The name of the event id. If the ID is zero, it will return the name of the current event.
\AcCl[ID] - Returns the name of this class for this actor id.
\AcNk[ID] - Nickname of this actor.
\AcLv[ID] - Level of this actor.
\AcXp[ID] - Current Exp.
\AcXp?[ID] - Next required Exp.
\AcPr[ActorId[ParamId]] - The value of the parameter of the actor id specified.
0 --> Max HP (MHP)
1 --> Max MP (MMP)
2 --> Attack (ATK)
3 --> Defense (DEF)
4 --> Magic Attack Power (MAT)
5 --> Magic Defense Power (MDF)
6 --> Agility (AGI)
7 --> Luck (LUK)
\AcPrX[ActorId[ParamId]] - The value(%) of the Ex parameter of the actor id specified.
0 --> Hit Rate (HIT)
1 --> Evasion Rate (EVA)
2 --> Critical Rate (CRI)
3 --> Critical Evasion (CEV)
4 --> Magic Evasion (MEV)
5 --> Magic Reflection (MRF)
6 --> Counter Attack (CNT)
7 --> HP Regeneration (HRG)
8 --> MP Regeneration (MRG)
9 --> TP Regeneration (TRG)
\AcPrS[ActorId[ParamId]] - The value(%) of the Special parameter of the actor id specified.
0 --> Target Rate (TGR)
1 --> Guard Effect (GRD)
2 --> Recovery Effect (REC)
3 --> Pharmacology (PHA)
4 --> MP Cost Rate (MCR)
5 --> TP Charge Rate (TCR)
6 --> Physical Damage Rate (PDR)
7 --> Magical Damage Rate (MDR)
8 --> Floor Damage Rate (FDR)
9 --> Experience Rate (EXR)
\AcPro[ID] - The profile.
\AcSk[ActorId[SkillIndex]] - It will return the skill of the actor in the specified index.
\AcEq[ActorId[EquipSlot]] - The equipment name on the specified slot.
\AcMt[ActorId[MetaName]] - It will return the value of the meta tag of this actor.
• Class:
\Cl[ID] - Return the name of the class id.
\ClMt - It will return the value of the meta tag of this class.
• Skills:
\Sk[ID] - The name of this skill id.
\SkIc[ID] - The name of this skill id with the icon.
\SkMt[SkillId[MetaName]] - It will return the value of the meta tag of this skill.
• Items:
\It[ID] - The name of this item id.
\ItIc[ID] - The name of this item id with the icon.
\ItMt[ItemId[MetaName]] - It will return the value of the meta tag of this item.
\ItQt[ID] - Item number.
• Weapons:
\We[ID] - The name of this weapon id.
\WeIc[ID] - The name of this weapon id with the icon.
\WeMt[WeaponId[MetaName]] - It will return the value of the meta tag of this weapon.
\WeQt[ID] - Weapon number.
• Armors:
\Ar[ID] - The name of this armor id.
\ArIc[ID] - The name of this armor id with the icon.
\ArMt[ArmorId[MetaName]] - It will return the value of the meta tag of this armor.
\ArQt[ID] - Armor number.
• Enemy:
\En[ID] - The name of this enemy id.
\EnPr[EnemyId[ParamId]] - The default parameter of this enemy id.
\EnMt[EnemyId[MetaName]] - It will return the value of the meta tag of this enemy.
• States:
\St[ID] - The name of this state id.
\StIc[ID] - The name of this state id with the icon.
\StMt[StateId[MetaName]] - It will return the value of the meta tag of this state.
• Map:
\Map[ID] - The name of the map id. If zero will return the current map name.
\MapDn - The display name of the current map.
\MapMt[MetaName] - It will return the value of the meta tag of the current map.
• Event:
\Ev[ID] - The name of the event id. If the ID is zero, it will return the name of the current event.
Terms of Use
https://www.hakuenstudio.com/rpg-maker/terms-of-use
Update Log
Version 1.2 - 08/29/2020
- Added escape codes to show the item quantity.
Version 1.1 - 08/22/2020
- Changed the name of the object that carries the escape codes.
Version 1.0 - 07/30/2020
- Plugin release!
- Added escape codes to show the item quantity.
Version 1.1 - 08/22/2020
- Changed the name of the object that carries the escape codes.
Version 1.0 - 07/30/2020
- Plugin release!

