Author: Hakuen Studio
Introduction
Have you ever felt the need to start a map faded out, to configure some events or images without the player seeing? It is true that when transferring from a map to another, you can use fadeout on the previous one and fade in on the current map(But not if it is the first map of the game).
But this plugin does it for you automatically and some other stuff too!
Features
• When starting a new game or transferring between maps, you can choose to stay faded out and use a plugin command to fade in when you want.
• Deactivate the movement of the player and events(self-movement) while it faded out.
How to use
Just put a note tag on the map: <HoldFade> (Not case sensitive)
Now every time you enter this map, it will not fade in automatically, letting you do some configurations in it and then, call a plugin command to fade in.
You can also make that automatically setting up the plugin parameter 'Auto Hold Fade' to true.
To illustrate this better, let's see how the transfer works without and with this plugin:
● Without:
• The player is in Map 1
• The player activates an event to transfer to Map 2
• The screen is fade out
• The player gets in Map 2
• Screen fade in.
● With:
• The player is in Map 1
• The player activates an event to transfer to Map 2
• The screen is fade out
• The player gets in Map 2
• Screen doesn't fade in automatically unless you use a plugin command.
• Optional, it can prevent the movement of events(self-movement) and player while it faded out.
NOTE: This not work as the event command fade out/in. If you change the scene while faded out when you return back to the map the fade will be gone.
Update Log
Version 1.0.2 - 10/31/2020
- Fixed an error when you tried to playtest an event command.
Version 1.0.1 - 10/16/2020
- Adapted to work with Eli Book 2.0.0
Version 1.0.0 - 09/21/2020
- Plugin release!
- Fixed an error when you tried to playtest an event command.
Version 1.0.1 - 10/16/2020
- Adapted to work with Eli Book 2.0.0
Version 1.0.0 - 09/21/2020
- Plugin release!

