Eliaquim

Hakuen Studio
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Author: Hakuen Studio
Hi makers!
Well, I'm developing this plugin for a long time, and decide to release its beta version for everyone. Because instead of trying to guess everything that you will like on this plugin, I do prefer to get your feedback this time :)

So the download already has a sample project with everything set up. This way, you can easily test, made changes, etc.
So please, if you have a bug report, apply it to the sample project and send it back to me. ^^

I'm not an expert at HTML and CSS (yet xD), but I did this plugin trying to use HTML elements instead of sprites.
This way, the buttons are rendered on any place of the screen("black bars").
Also, I tried to take an approach that the size of the button is according to the screen size(not game resolution).

Well, that's it for now. Let me know your thoughts.

Introduction

This plugin still in the beta version.
He adds responsive on-screen buttons for mobile devices that can simulate keyboard keys or script calls.
Responsive means that the buttons will have their sizes based on the device screen size(not game resolution).

Features

● Add on-screen buttons
● Responsive buttons: Size and positions based on a % of the device screen size.
● Are rendered on black bars.
● Reproduce keyboard buttons or script calls
● Three types of directional: SinglePad, Joystick, Arrow Pad
● Support diagonal!
● Hide on message or not
● Enable them per scenes
● Pressed and not pressed images(hot and cold)

To be done:
● Fade in/Out buttons
● Vibration
● Custom scene to configure button positions by drag and drop.
● Another directional pad style.
● What else?

How to use

Put your button images inside the folder "screen_controls".

Download

Terms of use
https://www.hakuenstudio.com/rpg-maker/terms-of-use
 

Lee Sang

Sang Hendrix
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Omg, this is exactly what I needed. Can you add more buttons that run comment events with this plugin?
 

Eliaquim

Hakuen Studio
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@Lee Sang Hi!
Yes, you can add as many buttons as you want in the plugin parameters.
And you can execute common events with the Script In and Script Out parameters.
($gameTemp.reserveCommonEvent(eventId))
 

nintendowii111

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Anyway to bring this to MV? Otherwise great plugin but wish I could use it. ;(
 

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Making good progress with the second chapter. :)

Still work in progress.

(Real life, it is chronically the fourth chapter that I am making.)
constructionworkconcept.pngezgif-2-0acb620ecf8d.gifezgif-2-afeaf16ebb8d.gif "The Great Wall is great. But, most people can only be the slaves who built it, leaving their bones underneath that wall. They spent their whole life to build that wall and the empire, an empire that enslaves them." :kaoswt2: I'm just going to turn it into a modern-day sad tale.

No edits, just gameplay from one area to the next. Plus all my new shiny interface stuff... And I even remember to bolt down the portal so it won't escape this time. :kaopride:
You guys just freely offer up your Autonomy?
I don't know about you, but today the covid frustration is seriously getting to me. Haven't really seen many of my friends for two years, since i moved towns the year before this all started, and well, i miss them :(
so, here's a cute alpacaraptor sketch to heighten the mood:
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