Eliaquim

Hakuen Studio
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Author: Hakuen Studio
Hi makers!
Well, I'm developing this plugin for a long time, and decide to release its beta version for everyone. Because instead of trying to guess everything that you will like on this plugin, I do prefer to get your feedback this time :)

So the download already has a sample project with everything set up. This way, you can easily test, made changes, etc.
So please, if you have a bug report, apply it to the sample project and send it back to me. ^^

I'm not an expert at HTML and CSS (yet xD), but I did this plugin trying to use HTML elements instead of sprites.
This way, the buttons are rendered on any place of the screen("black bars").
Also, I tried to take an approach that the size of the button is according to the screen size(not game resolution).

Well, that's it for now. Let me know your thoughts.

Introduction

This plugin still in the beta version.
He adds responsive on-screen buttons for mobile devices that can simulate keyboard keys or script calls.
Responsive means that the buttons will have their sizes based on the device screen size(not game resolution).

Features

● Add on-screen buttons
● Responsive buttons: Size and positions based on a % of the device screen size.
● Are rendered on black bars.
● Reproduce keyboard buttons or script calls
● Three types of directional: SinglePad, Joystick, Arrow Pad
● Support diagonal!
● Hide on message or not
● Enable them per scenes
● Pressed and not pressed images(hot and cold)

To be done:
● Fade in/Out buttons
● Vibration
● Custom scene to configure button positions by drag and drop.
● Another directional pad style.
● What else?

How to use

Put your button images inside the folder "screen_controls".

Download

Terms of use
https://www.hakuenstudio.com/rpg-maker/terms-of-use
 

Lee Sang

Sang Hendrix
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Omg, this is exactly what I needed. Can you add more buttons that run comment events with this plugin?
 

Eliaquim

Hakuen Studio
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@Lee Sang Hi!
Yes, you can add as many buttons as you want in the plugin parameters.
And you can execute common events with the Script In and Script Out parameters.
($gameTemp.reserveCommonEvent(eventId))
 

nintendowii111

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Anyway to bring this to MV? Otherwise great plugin but wish I could use it. ;(
 

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It seems that I have to change the order with which I make the fantasy games on my bucket list, because the intended title is used as a story element in the first two games in the line, and somebody else might take the title for their own game because the term uses real words. I can't risk going over the apparent three year limit for registering trademark ahead of time.
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(Real life, it is chronically the fourth chapter that I am making.)
constructionworkconcept.pngezgif-2-0acb620ecf8d.gifezgif-2-afeaf16ebb8d.gif "The Great Wall is great. But, most people can only be the slaves who built it, leaving their bones underneath that wall. They spent their whole life to build that wall and the empire, an empire that enslaves them." :kaoswt2: I'm just going to turn it into a modern-day sad tale.

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