- Joined
- May 14, 2020
- Messages
- 59
- Reaction score
- 27
- First Language
- Italian
- Primarily Uses
- RMMV
Hi!Oh, I got it now. Only when the text box is active on screen.
To add this patch below the RS plugin, I think I managed to make it work.
It did work, but not solved my problem, although I feel like we're almost there. Please read.
I put the plugins in the correct order, and added the Scene_InputDialog into the scene list as you said (see images): now in Android the buttons are "clickable/tappable" while RS plugin is active, but they have no effects.
I tried assigning a letter to a button, to see if the letter appeared in the input text box, but nothing. Also I tried to set a button to "tab", following the (absurd?) idea that in Android, as in Win, the virtual keyboard could be triggered by "moving the cursor" in the input text box: nothing again.
However, during one of my tests (I made A LOT) it worked! When in the game, during a battle, the RS plugin started, the keyboard appeared!! This is exactly what I need!
However, it was during an experiment in which I added many buttons to test them and the main character was not in the normal starting position, but when I deleted the "experimental" buttons and changed the main character starting position to how it should be in my game, it didn't work anymore.
I will sure make more experiments in the next days to see if I can get it.
Note: I made tests making the .apk with the Altimit system.
Attachments
Last edited: