Eli Note Weather - Controls your weather in the map note tags!

Eliaquim

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Author: Hakuen Studio

Introduction

Making climate changes can be tiring when you have a game based on them.
Every time you enter a house, having to remove the rain for example.
So this plugin facilitates climate management on maps automatically through the notes of each map, making the process easier and free of bugs or forgetfulness.

Features

• Automatically add or remove weather in any map via note tags

How to use

• Put on the map note tag:
<Weather: type, power, duration>
• Type can be: rain | storm | snow (it's not case sensitive)
• Power can be: A number from 0 to 9(not tested with more than this).
• Duration: Is a number(in frames)
• You can also use \v[id] on the weather map note tags(power and duration).

You can also set in the parameter if you want the plugin automatically clear the weather when entering in another map that doesn't have weather note tags.

Terms of Use

https://www.hakuenstudio.com/rpg-maker/terms-of-use

DOWNLOAD
Eli_NoteWeather.js
Update Log
Version 1.2 - 09/12/2020
- Add option to use \v[ID] on the weather note tag(Power and duration)
Version 1.1 - 08/30/2020
- Fixed a bug when the game initializes while test events in maps.
Version 1.0 - 05/12/2020
- Plugin release!
 
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Eliaquim

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Version 1.2 - 09/12/2020
- Add option to use \v[ID] on the weather note tag(Power and duration)
 

Moon_Haven

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Hello! Does this work also through plugin commands, or only map notetag?
 

Eliaquim

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Hello! Does this work also through plugin commands or only map note tags?
Hi!
Only map note tags, I don't see a reason to use it as plugin commands, since you have the event command-tab for doing that.
But, tell me more, what you are thinking about this?
 

Moon_Haven

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I'm not (yet) familiar with how weather works in RPG Maker MV, but I will need to be soon as I'm inching toward that part of the game development.

My thought was using a dynamic weather system where there are bright sunny days, but also some stormy ones, independent of what map the characters are in. I will probably work with a few different weather systems, where I can transition from one to the other. Example:
* Sunny
* Cloudy
* Light rain
* Storm

then when the storm passes, go in reverse...

* Storm
* Light Rain
* Cloudy
* Sunny
 

Eliaquim

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I'm not (yet) familiar with how weather works in RPG Maker MV, but I will need to be soon as I'm inching toward that part of the game development.

My thought was using a dynamic weather system where there are bright sunny days, but also some stormy ones, independent of what map the characters are in. I will probably work with a few different weather systems, where I can transition from one to the other. Example:
* Sunny
* Cloudy
* Light rain
* Storm

then when the storm passes, go in reverse...

* Storm
* Light Rain
* Cloudy
* Sunny
I got it, but this plugin does not create new weathers, only manage the default ones :(
 

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