Eli Static Exp - Same exp value for every level up!

Eliaquim

Hakuen Studio
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Author: Hakuen Studio

Introduction

Just a simple plugin that makes the exp for the next level by a static value.

Features

• Set a static exp value that the actors will need to have to level up.

How to use

Just config the plugin parameter.

Screenshots

Update Log
Version 1.1 - 08/22/2020
- Code restructuring.
Version 1.0 - 08/07/2020
- Plugin release!
 

Xelion

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I'd like to suggest something even though you may want to just keep it at a more simple functionality:
This would work well with an exp gain variation depending on level.
Final Fantasy Tactics, Persona, some Ys games (or all?) come to my mind that use this kind of exp gain (not the 100 exp limit, that's only FFT, but how much you earn depending on the level of every character).

For example,
Let´s say you have 3 party members:
Dude1 lv30
Dude2 lv15
Dude3 lv10
And fight against Monster lv 15.
Dude2 will earn 20 exp which is 100% of the amount of exp set to that enemy as they're the same lv.
Dude1 will earn 1 exp, as his level is way too high.
Dude3 will earn 40 exp, cause he's underleveled.

This would help lower lv characters reach the higher level ones instead of always having the same level difference.
 

Eliaquim

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Hi!
Thanks for yoir suggestion, but this plugin will stay that way, simple.

However, I already started to make an exp system plugin that may be what you suggested! ^^
But for that, I will also have to make a level plugin enemy.
So it may take a while, but I will get there ^^
 

Xelion

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Hi!
Thanks for yoir suggestion, but this plugin will stay that way, simple.

However, I already started to make an exp system plugin that may be what you suggested! ^^
But for that, I will also have to make a level plugin enemy.
So it may take a while, but I will get there ^^
That's cool! Yeah it probably works better being separate, so people can just use the feature they want.
 

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