Eliaquim

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Author: Hakuen Studio

Introduction

Just a simple plugin that makes the exp for the next level by a static value.

Features

• Set a static exp value that the actors will need to have to level up.

How to use

Just config the plugin parameter.

You can choose a static value per class id too. But if you don't use it, the actor will take the default value.

Screenshots
tdqm1Q2.png

StqEnkI.png
Update Log
Version 2.1.1 - 03/11/2021
- Compatibility with Eli Enemy Class
- Ported to MV!
Version 2.1.0 - 01/31/2021
- Add plugin parameter for you to set a specific static value for the exp
by classes too.
Version 2.0.0 - 12/18/2020
- Adapted to work with Eli Book 3.0.0.
Version 1.0.0 - 10/30/2020
- Plugin release!
 
Last edited:

Xelion

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I'd like to suggest something even though you may want to just keep it at a more simple functionality:
This would work well with an exp gain variation depending on level.
Final Fantasy Tactics, Persona, some Ys games (or all?) come to my mind that use this kind of exp gain (not the 100 exp limit, that's only FFT, but how much you earn depending on the level of every character).

For example,
Let´s say you have 3 party members:
Dude1 lv30
Dude2 lv15
Dude3 lv10
And fight against Monster lv 15.
Dude2 will earn 20 exp which is 100% of the amount of exp set to that enemy as they're the same lv.
Dude1 will earn 1 exp, as his level is way too high.
Dude3 will earn 40 exp, cause he's underleveled.

This would help lower lv characters reach the higher level ones instead of always having the same level difference.
 

Eliaquim

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Hi!
Thanks for yoir suggestion, but this plugin will stay that way, simple.

However, I already started to make an exp system plugin that may be what you suggested! ^^
But for that, I will also have to make a level plugin enemy.
So it may take a while, but I will get there ^^
 

Xelion

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Hi!
Thanks for yoir suggestion, but this plugin will stay that way, simple.

However, I already started to make an exp system plugin that may be what you suggested! ^^
But for that, I will also have to make a level plugin enemy.
So it may take a while, but I will get there ^^
That's cool! Yeah it probably works better being separate, so people can just use the feature they want.
 

Ender570

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Is there any way to set the exp value differently for each class?
 

Eliaquim

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@Ender570

Nice catch! I have updated the plugin with this feature now ^^

Version 2.1.0 - 01/31/2021
- Add plugin parameter for you to set a specific static value for the exp by classes too.
 

Ender570

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Wow, that was fast!
Thank you very much! This should help me out a lot :) I'll give it a try
 

Ender570

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I'm getting the option to add by class in the plugin manager, but my input seems to be ignored and the default value still shows regardless of my input

Am i missing a step?
 

Ender570

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never mind, i found out what i was doing!
I was using the 4 digit classID (whoops)

Thanks again! :]
 

Eliaquim

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Version 2.1.1 - 03/11/2021
- Compatibility with Eli Enemy Class

Now it works for MV too!
 

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