Introduction
Made that based on this thread.
Sometimes you want the game to not count the PlayTime. For example, if you made a title screen in a map (with events) the game will already start counting the playtime. With this plugin, you can do this.
Features
Pause game time(PlayTime, not the Timer) counting by turning on a switch or using a plugin command.
How to Use
You can choose to start the game not counting the playtime in the plugin parameters.
You can change that in mid-game using plugin commands:
PausePlayTime
ResumePlayTime
ResetPlayTime
Or you can use a switch to pause or resume playtime.
Keep in mind that the plugin command has a higher priority than the switch.
Download
Eli_PlayTime.js
Terms of use
https://www.hakuenstudio.com/rpg-maker/terms-of-use
Update log
Made that based on this thread.
Sometimes you want the game to not count the PlayTime. For example, if you made a title screen in a map (with events) the game will already start counting the playtime. With this plugin, you can do this.
Features
Pause game time(PlayTime, not the Timer) counting by turning on a switch or using a plugin command.
How to Use
You can choose to start the game not counting the playtime in the plugin parameters.
You can change that in mid-game using plugin commands:
PausePlayTime
ResumePlayTime
ResetPlayTime
Or you can use a switch to pause or resume playtime.
Keep in mind that the plugin command has a higher priority than the switch.
Download
Eli_PlayTime.js
Terms of use
https://www.hakuenstudio.com/rpg-maker/terms-of-use
Update log
Version 1.4 - 08/22/2020
- Code restructuring.
Version 1.3 - 07/28/2020
- Changes plugin commands
- Code clean up.
Version 1.2 - 01/01/2020
- Add plugin command to reset playtime.
- bug fix.
Version 1.1 - 12/30/2019
- Add compatibility with community code 1.3b
Version 1.0 - 10/29/2019
- Released!
- Code restructuring.
Version 1.3 - 07/28/2020
- Changes plugin commands
- Code clean up.
Version 1.2 - 01/01/2020
- Add plugin command to reset playtime.
- bug fix.
Version 1.1 - 12/30/2019
- Add compatibility with community code 1.3b
Version 1.0 - 10/29/2019
- Released!
Last edited:
