Eliaquim

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Version 4.1.2 - 10/11/2021
- Change a little bit the way Eli.Utils calculate the screen position of an object.
 

Eliaquim

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Version 4.1.3 - 10/18/2021
- Hopefully fixed a problem with the in-built animations on sprites.
- Fixed a problem with MOG_BattleHud (MZ)

Version 4.1.4 - 11/09/2021
- Fixed a bug where the Eli Color Manager was converting HTML Colors to rgba with alpha value to 0.
 

Eliaquim

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Version 4.1.5 - 11/12/2021
- Added different methods to convert colors for changing tone and blending colors.
- Add a method on the game interpreter to get a follower character or a vehicle character.
 

Eliaquim

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Version 4.1.6 - 12/09/2021
- Minor compatibility with MZ 1.4.0
 

Eliaquim

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Version 4.1.8 - 01/14/2022
- Fixed a Sprite property name conflict with the default core codes.
 

ephesus

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Does mv version have dot movement compatibility? As the plugin appears to be an mv/mz compatible one.
 

Eliaquim

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* Version 5.0.0 is not compatible with my plugins that are below the 5.0.0 versions. *

Version 5.0.0 - 02/05/2022

  • [MZ] Removed the MV Animation plugin parameter, since the new MZ version already has it.
  • [MV] Improved the code to look more like the MZ version.
  • [MV] Added new plugin parameters to set Pixel Perfect option and playtest utilities.
  • Updated terms of use.
 

Eliaquim

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Version 5.0.2 - 02/10/2022
  • [MZ] Add a flag to check for the existence of the inner animations before trying to play them.
Version 5.0.1 - 02/07/2022
  • Fixed a wrong calculation of position on Eli.Utils.calculateScreenPosition
 

Eliaquim

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Version 5.0.3 - 02/19/2022
  • Fixed a problem on the Bitmap.prototype._createBaseTexture that was causing some bitmaps to not properly load their textures.
  • [MV] That also solved a compatibility issue with Yanfly Doodads regarding the hue of sprites.
 

Eliaquim

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Version 5.0.4 - 03/01/2022
  • Fixed a crash that may happen when an anime animation is playing between scene changes.
 

Eliaquim

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Version 5.0.5 - 03/04/2022
  • Fixed a compatibility issue with TMNamePop.js
  • [MV] Fixed a problem during playtesting that was making the tileset disappear when restarting the game with F5.
  • [MV] Fixed the Eli.String.replaceAll function that was not working properly.
 

Eliaquim

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Version 5.0.6 - 03/14/2022
  • Created an easy way to get map character sprites.
  • Fixed a method on Eli.utils that returns a text size.
  • Fixed a small typo on the Eli Date object, that has a function write “miliseconds”, when the right is “milliseconds”.
  • Add more functions on the window base to better support code for MV and MZ.
 

Eliaquim

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Version 5.0.7 - 03/23/2022
  • [MZ] Fixed compatibility issue with Mog Battle Hud plugin.
  • Added new functions to manipulate arrays.
  • Adds a new method to iterate through an event list, to avoid iterating it more than once when using other plugins.
 

Eliaquim

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Version 5.0.8 - 03/27/2022
  • Added a common function for MV and MZ to get the rectangle to draw texts on windows.
  • [MV] Fixed behavior when getting the text width with special characters that was drawing the text again to get the width value.
 

Eliaquim

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Version 5.0.9 - 04/22/2022
  • Added a new property on the Game Interpreter to identify Common Event Ids to be used by other plugins.
 

Eliaquim

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Version 5.1.0 - 05/15/2022
  • Code clean up.
  • Add some functions to be called when an event and common event interpreter reaches the last command.
  • Add a method to create note tags from the event note fields.

Version 5.1.1 - 05/16/2022
  • Some Minor changes.
 
Last edited:

Eliaquim

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Version 5.2.0 - 05/27/2022
  • [MZ] Removed some code from the sprite class with the intention of avoiding compatibility issues with other plugins. These codes will now only be used if another plugin of mine requires them.
  • Fixed compatibility issue with MZ / MV 3D
  • Fixed a problem that was making some sprites blurry if the Pixel Perfect options were off.
 

Eliaquim

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Version 5.2.2 - 06/13/2022
  • Minor fixes.
  • Added a missing load listener function for pictures.

Version 5.2.1 - 05/30/2022
  • [MZ] Compatibility fix with Visu Visual Battle Env.
 

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