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Is this compatible with yanfly plugins? Had to drop Yanflys ATB plugin due to incompatibilities with turn ends, and turn events in battle event
I'm currently using this with plenty of Yanfly plugins without issue so far. In fact, this ATB plugin has more usable values to even be used for HUD Maker to make a custom battle HUD.Is this compatible with yanfly plugins? Had to drop Yanflys ATB plugin due to incompatibilities with turn ends, and turn events in battle event
What about turns? Is it compatible with turns? Like acknowledge end turns or turns?I'm currently using this with plenty of Yanfly plugins without issue so far. In fact, this ATB plugin has more usable values to even be used for HUD Maker to make a custom battle HUD.
Ah, sorry. Missed that you were talking about in battle events. I can say that it does acknowledge turns.What about turns? Is it compatible with turns? Like acknowledge end turns or turns?
Alright. I'll give this ATB a shot.Ah, sorry. Missed that you were talking about in battle events. I can say that it does acknowledge turns.
Just tested it, and it does not acknowledge turns or turn ends via Battle EventsAh, sorry. Missed that you were talking about in battle events. I can say that it does acknowledge turns.
Hey, I also use it with Yanfly's library, they don't clash at all. You don't have real "turn ends" with the ATB system. What do you need the end turns for? If it's just for the duration of states the plugin has got you covered. If you need it to do something specific after a "specific turn" I think that probably is contrary to the idea of an ATB system.Just tested it, and it does not acknowledge turns or turn ends via Battle Events
Edit: Which is weird, because I overviewed the plugin and found options between battle turn and battle end turn. Both are suppose to acknowledge turns via battle event
Time attack events. Can be from doing a fun challenge to you need to beat the level at this time or game over. It's a huge thing in every RPG, and I love its practiceHey, I also use it with Yanfly's library, they don't clash at all. You don't have real "turn ends" with the ATB system. What do you need the end turns for? If it's just for the duration of states the plugin has got you covered. If you need it to do something specific after a "specific turn" I think that probably is contrary to the idea of an ATB system.
Hence why Yanfly gave up on the project because of this issue. When you told me this ATB can work with turns, I literally thought you mean turn ends or turns in Battle Event. Sadly, no variable can work this out. Because ATB is a tick base.Oh okay. So what you could do is take your primary character's action as a trigger for this? Or the opponent's action. Don't know how you can target that event with variable though.
@HasuHasi I'm just not quite adept enough at the RPG Maker world enough yet to be able to understand how to execute what you mean, but I really want to.Well it depends. In the default battle a turn end occurs when the last character has acted.
This obviously does not occur in ATB, because you have cool mechanics like a superpower charging up for a longer time or a character having very high AGI thus hitting twice, while a slower character only hits once.
But you certainly could define a different rule for when "a turn" is over. It could actually stay the same - e.g. when the slowest character has acted or when the fastes character has acted for the 2nd time. Or just a fixed number of ticks, that approximately averages a turn (in my case it would be 75'000 ticks).
I don't think Ellye finished non-stop ATB system in this plugin.Is there a way in which the character's gauges keep filling when one is already full, and they keep going during a skill sequence? Take FFIV: CC as an example, in which during a skill sequence, you can still command characters, but they only perform their action after the first one is done. When you have a full team of 4, it is really boring to have to execute an action in order for the battle to keep going, and also not being able to switch between turns (Though I know that is impossible in RMMV).
Excuse my bad english
How do you get Yanfly's ATB system to work? I've read support was dropped for it, and I couldn't get it to work myself. (I figured this was the reason?)I don't think Ellye finished non-stop ATB system in this plugin.
You would want another ATB to do this, there are several with this option. Check out Yanfly's and Victor Sant's.
Personally I find full-stop ATB to be more user-friendly and easier to balance.