- Oct 24, 2015
- Reaction score
- First Language
How is your End-of-Turn Effects parameter option set to? If its set to 1, the default Guard command indeed doesn't work very well, as it will be dissipated at the next Turn Timer interval.I seem to be running into an issue when multiple characters use Guard. when one person uses guard, the previous person guarding instantly stops. I'm not sure if it's specific to this plugin or another one, but If anyone else if having issues with this as well, It might need to be looked into further.
Granted, It is pointless to test without this plugin, since it's affected by each guarding player. I'm assuming it has to do with guard originally only working for the turn it was supposed to be active for, but each person using it must be clearing the other character's states.