Wow, very impressive job Mellye. The turn order prediction interface is a great addition to the script.
I took notice of your warning about issues with the Formula Field. Thanks.
Now, I can't wait to see the version with charging skills.
For leap.campione, who asked this about some modification i did:
I tried your modification and it works very nice, and I just want to ask. how do you make it 'a.max_atb = full_atb' for AOE skills? Do i make a common event > plugin command for it then call it in the skill?
I'm sorry, i am not sure i understood the question :/
If you want to know where to put
a.max_atb = full_atb, you have to put it on the beginning of the Damage Formula box of the skill, with a semicolon after
full_atb, just before the true damage formula.
But I don't recommend you to use the version of the plugin with my modifications, as it is outdated now.